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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.npc.SupportUnitCaptain;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.ClanPrivilege;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill;
- /**
- * Support Unit Captain AI.
- * @author St3eT
- */
- public final class SupportUnitCaptain extends AbstractNpcAI
- {
- // NPCs
- private static final int[] UNIT_CAPTAIN =
- {
- 35662, // Shanty Fortress
- 35694, // Southern Fortress
- 35731, // Hive Fortress
- 35763, // Valley Fortress
- 35800, // Ivory Fortress
- 35831, // Narsell Fortress
- 35863, // Bayou Fortress
- 35900, // White Sands Fortress
- 35932, // Borderland Fortress
- 35970, // Swamp Fortress
- 36007, // Archaic Fortress
- 36039, // Floran Fortress
- 36077, // Cloud Mountain
- 36114, // Tanor Fortress
- 36145, // Dragonspine Fortress
- 36177, // Antharas's Fortress
- 36215, // Western Fortress
- 36253, // Hunter's Fortress
- 36290, // Aaru Fortress
- 36322, // Demon Fortress
- 36360, // Monastic Fortress
- };
- // Items
- private static final int EPAULETTE = 9912; // Knight's Epaulette
- private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation
- private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection
- private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion
- private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion
- private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity
- private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity
- private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration
- private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection
- private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility
- private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense
- private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape
- private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing
- private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery
- private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense
- private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense
- private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force
- private static final int BLUE_GREAT_HEALING = 10424; // Blue Talisman - Greater Healing
- private static final int WHITE_FIRE = 10421; // White Talisman - Fire
- private static final int[] COMMON_TALISMANS =
- {
- 9914, // Blue Talisman of Power
- 9915, // Blue Talisman of Wild Magic
- 9920, // Blue Talisman of Invisibility
- 9921, // Blue Talisman - Shield Protection
- 9922, // Black Talisman - Mending
- 9933, // Yellow Talisman of Power
- 9934, // Yellow Talisman of Violent Haste
- 9935, // Yellow Talisman of Arcane Defense
- 9936, // Yellow Talisman of Arcane Power
- 9937, // Yellow Talisman of Arcane Haste
- 9938, // Yellow Talisman of Accuracy
- 9939, // Yellow Talisman of Defense
- 9940, // Yellow Talisman of Alacrity
- 9941, // Yellow Talisman of Speed
- 9942, // Yellow Talisman of Critical Reduction
- 9943, // Yellow Talisman of Critical Damage
- 9944, // Yellow Talisman of Critical Dodging
- 9945, // Yellow Talisman of Evasion
- 9946, // Yellow Talisman of Healing
- 9947, // Yellow Talisman of CP Regeneration
- 9948, // Yellow Talisman of Physical Regeneration
- 9949, // Yellow Talisman of Mental Regeneration
- 9950, // Grey Talisman of Weight Training
- 9952, // Orange Talisman - Hot Springs CP Potion
- 9953, // Orange Talisman - Elixir of Life
- 9954, // Orange Talisman - Elixir of Mental Strength
- 9955, // Black Talisman - Vocalization
- 9956, // Black Talisman - Arcane Freedom
- 9957, // Black Talisman - Physical Freedom
- 9958, // Black Talisman - Rescue
- 9959, // Black Talisman - Free Speech
- 9960, // White Talisman of Bravery
- 9961, // White Talisman of Motion
- 9962, // White Talisman of Grounding
- 9963, // White Talisman of Attention
- 9964, // White Talisman of Bandages
- 9965, // White Talisman of Protection
- 10418, // White Talisman - Storm
- 10420, // White Talisman - Water
- 10519, // White Talisman - Earth
- 10422, // White Talisman - Light
- 10423, // Blue Talisman - Self-Destruction
- };
-
- private SupportUnitCaptain()
- {
- super(SupportUnitCaptain.class.getSimpleName(), "ai/npc");
- addStartNpc(UNIT_CAPTAIN);
- addTalkId(UNIT_CAPTAIN);
- addFirstTalkId(UNIT_CAPTAIN);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
-
- final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
- if ((player.getClan() == null) || (player.getClanId() != fortOwner))
- {
- return "unitcaptain-04.html";
- }
-
- String htmltext = null;
- int itemId = 0;
- switch (event)
- {
- case "unitcaptain.html":
- case "unitcaptain-01.html":
- {
- htmltext = event;
- break;
- }
- case "giveTalisman":
- {
- if (getQuestItemsCount(player, EPAULETTE) < 10)
- {
- htmltext = "unitcaptain-05.html";
- break;
- }
-
- final int categoryChance = getRandom(100);
- if (categoryChance <= 5)
- {
- final int chance = getRandom(100);
- if (chance <= 25)
- {
- itemId = RED_MEDITATION;
- }
- else if (chance <= 50)
- {
- itemId = BLUE_DIV_PROTECTION;
- }
- else if (chance <= 75)
- {
- itemId = BLUE_EXPLOSION;
- }
- else
- {
- itemId = BLUE_M_EXPLOSION;
- }
- }
- else if (categoryChance <= 15)
- {
- final int chance = getRandom(100);
- if (chance <= 20)
- {
- itemId = RED_MIN_CLARITY;
- }
- else if (chance <= 40)
- {
- itemId = RED_MAX_CLARITY;
- }
- else if (chance <= 60)
- {
- itemId = RED_MENTAL_REG;
- }
- else if (chance <= 80)
- {
- itemId = BLUE_PROTECTION;
- }
- else
- {
- itemId = BLUE_INVIS;
- }
- }
- else if (categoryChance <= 30)
- {
- final int chance = getRandom(100);
- if (chance <= 12)
- {
- itemId = BLUE_DEFENSE;
- }
- else if (chance <= 25)
- {
- itemId = BLACK_ESCAPE;
- }
- else if (chance <= 37)
- {
- itemId = BLUE_HEALING;
- }
- else if (chance <= 50)
- {
- itemId = RED_RECOVERY;
- }
- else if (chance <= 62)
- {
- itemId = BLUE_DEFENSE2;
- }
- else if (chance <= 75)
- {
- itemId = BLUE_M_DEFENSE;
- }
- else if (chance <= 87)
- {
- itemId = RED_LIFE_FORCE;
- }
- else
- {
- itemId = BLUE_GREAT_HEALING;
- }
- }
- else
- {
- final int chance = getRandom(46);
- if (chance <= 41)
- {
- itemId = COMMON_TALISMANS[chance];
- }
- else
- {
- itemId = WHITE_FIRE;
- }
- }
- takeItems(player, EPAULETTE, 10);
- giveItems(player, itemId, 1);
- htmltext = "unitcaptain-02.html";
- break;
- }
- case "squadSkill":
- {
- if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
- {
- RequestAcquireSkill.showSubUnitSkillList(player);
- }
- else
- {
- htmltext = "unitcaptain-03.html";
- }
- break;
- }
- }
- return htmltext;
- }
-
- @Override
- public String onFirstTalk(L2Npc npc, L2PcInstance player)
- {
- final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
- return ((player.getClan() != null) && (player.getClanId() == fortOwner)) ? "unitcaptain.html" : "unitcaptain-04.html";
- }
-
- public static void main(String[] args)
- {
- new SupportUnitCaptain();
- }
- }
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