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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- /**
- * Aura target handler.
- * @author UnAfraid
- */
- public class Aura implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- final List<L2Character> targetList = new ArrayList<>();
- final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
- for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
- {
- if (obj.isDoor() || obj.isAttackable() || obj.isPlayable())
- {
- // Stealth door targeting.
- if (obj.isDoor())
- {
- final L2DoorInstance door = (L2DoorInstance) obj;
- if (!door.getTemplate().isStealth())
- {
- continue;
- }
- }
-
- if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
- {
- continue;
- }
-
- if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad())
- {
- continue;
- }
-
- if (onlyFirst)
- {
- return new L2Character[]
- {
- obj
- };
- }
-
- targetList.add(obj);
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.AURA;
- }
- }
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