RollingDice.java 2.9 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.handler.IItemHandler;
  21. import com.l2jserver.gameserver.model.actor.L2Playable;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.model.zone.ZoneId;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.Dice;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. import com.l2jserver.gameserver.util.Broadcast;
  29. import com.l2jserver.util.Rnd;
  30. public class RollingDice implements IItemHandler
  31. {
  32. @Override
  33. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  34. {
  35. if (!playable.isPlayer())
  36. {
  37. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  38. return false;
  39. }
  40. L2PcInstance activeChar = playable.getActingPlayer();
  41. int itemId = item.getId();
  42. if (activeChar.isInOlympiadMode())
  43. {
  44. activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
  45. return false;
  46. }
  47. int number = rollDice(activeChar);
  48. if (number == 0)
  49. {
  50. activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER);
  51. return false;
  52. }
  53. Broadcast.toSelfAndKnownPlayers(activeChar, new Dice(activeChar.getObjectId(), itemId, number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ()));
  54. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_ROLLED_S2);
  55. sm.addString(activeChar.getName());
  56. sm.addInt(number);
  57. activeChar.sendPacket(sm);
  58. if (activeChar.isInsideZone(ZoneId.PEACE))
  59. {
  60. Broadcast.toKnownPlayers(activeChar, sm);
  61. }
  62. else if (activeChar.isInParty()) // TODO: Verify this!
  63. {
  64. activeChar.getParty().broadcastToPartyMembers(activeChar, sm);
  65. }
  66. return true;
  67. }
  68. /**
  69. * @param player
  70. * @return
  71. */
  72. private int rollDice(L2PcInstance player)
  73. {
  74. // Check if the dice is ready
  75. if (!player.getFloodProtectors().getRollDice().tryPerformAction("roll dice"))
  76. {
  77. return 0;
  78. }
  79. return Rnd.get(1, 6);
  80. }
  81. }