CastleTeleporter.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package ai.npc.CastleTeleporter;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  22. import com.l2jserver.gameserver.model.L2World;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Siege;
  26. import com.l2jserver.gameserver.network.NpcStringId;
  27. import com.l2jserver.gameserver.network.clientpackets.Say2;
  28. import com.l2jserver.gameserver.network.serverpackets.NpcSay;
  29. /**
  30. * Castle Teleporter AI.
  31. * @author malyelfik
  32. */
  33. public final class CastleTeleporter extends AbstractNpcAI
  34. {
  35. // Teleporter IDs
  36. private static final int[] NPCS =
  37. {
  38. 35095, // Mass Gatekeeper (Gludio)
  39. 35137, // Mass Gatekeeper (Dion)
  40. 35179, // Mass Gatekeeper (Giran)
  41. 35221, // Mass Gatekeeper (Oren)
  42. 35266, // Mass Gatekeeper (Aden)
  43. 35311, // Mass Gatekeeper (Innadril)
  44. 35355, // Mass Gatekeeper (Goddard)
  45. 35502, // Mass Gatekeeper (Rune)
  46. 35547, // Mass Gatekeeper (Schuttgart)
  47. };
  48. private CastleTeleporter()
  49. {
  50. super(CastleTeleporter.class.getSimpleName(), "ai/npc");
  51. addStartNpc(NPCS);
  52. addTalkId(NPCS);
  53. addFirstTalkId(NPCS);
  54. }
  55. @Override
  56. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  57. {
  58. if (event.equalsIgnoreCase("teleporter-03.html"))
  59. {
  60. if (npc.isScriptValue(0))
  61. {
  62. final Siege siege = npc.getCastle().getSiege();
  63. final int time = (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? 480000 : 30000;
  64. startQuestTimer("teleport", time, npc, null);
  65. npc.setScriptValue(1);
  66. }
  67. return event;
  68. }
  69. else if (event.equalsIgnoreCase("teleport"))
  70. {
  71. final int region = MapRegionManager.getInstance().getMapRegionLocId(npc.getX(), npc.getY());
  72. final NpcSay msg = new NpcSay(npc, Say2.NPC_SHOUT, NpcStringId.THE_DEFENDERS_OF_S1_CASTLE_WILL_BE_TELEPORTED_TO_THE_INNER_CASTLE);
  73. msg.addStringParameter(npc.getCastle().getName());
  74. npc.getCastle().oustAllPlayers();
  75. npc.setScriptValue(0);
  76. // TODO: Is it possible to get all the players for that region, instead of all players?
  77. for (L2PcInstance pl : L2World.getInstance().getPlayers())
  78. {
  79. if (region == MapRegionManager.getInstance().getMapRegionLocId(pl))
  80. {
  81. pl.sendPacket(msg);
  82. }
  83. }
  84. }
  85. return null;
  86. }
  87. @Override
  88. public String onFirstTalk(L2Npc npc, L2PcInstance player)
  89. {
  90. final Siege siege = npc.getCastle().getSiege();
  91. return (npc.isScriptValue(0)) ? (siege.isInProgress() && (siege.getControlTowerCount() == 0)) ? "teleporter-02.html" : "teleporter-01.html" : "teleporter-03.html";
  92. }
  93. public static void main(String[] args)
  94. {
  95. new CastleTeleporter();
  96. }
  97. }