OlympiadStat.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. /**
  23. * Support for /olympiadstat command
  24. * @author kamy, Zoey76
  25. */
  26. public class OlympiadStat implements IUserCommandHandler
  27. {
  28. private static final int[] COMMAND_IDS = { 109 };
  29. /**
  30. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  31. */
  32. public boolean useUserCommand(int id, L2PcInstance activeChar)
  33. {
  34. if (id != COMMAND_IDS[0])
  35. {
  36. return false;
  37. }
  38. if (!activeChar.isNoble())
  39. {
  40. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOBLESSE_ONLY));
  41. return false;
  42. }
  43. int nobleObjId = activeChar.getObjectId();
  44. final L2Object target = activeChar.getTarget();
  45. if (target != null)
  46. {
  47. if ((target instanceof L2PcInstance) && target.getActingPlayer().isNoble())
  48. {
  49. nobleObjId = target.getObjectId();
  50. }
  51. else
  52. {
  53. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOBLESSE_ONLY));
  54. return false;
  55. }
  56. }
  57. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS);
  58. sm.addNumber(Olympiad.getInstance().getCompetitionDone(nobleObjId));
  59. sm.addNumber(Olympiad.getInstance().getCompetitionWon(nobleObjId));
  60. sm.addNumber(Olympiad.getInstance().getCompetitionLost(nobleObjId));
  61. sm.addNumber(Olympiad.getInstance().getNoblePoints(nobleObjId));
  62. activeChar.sendPacket(sm);
  63. return true;
  64. }
  65. /**
  66. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  67. */
  68. public int[] getUserCommandList()
  69. {
  70. return COMMAND_IDS;
  71. }
  72. }