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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package transformations;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.instancemanager.TransformationManager;
- import com.l2jserver.gameserver.model.L2Transformation;
- /*
- * TODO: Skill levels. How do they work? Transformation is given at level 83, there are 6 levels of the skill. How are they assigned? Based on player level somehow? Based on servitor?
- */
- public class MyoRace extends L2Transformation
- {
- private static final int[] SKILLS =
- {
- 896, 897, 898, 899, 900, 5491, 619
- };
-
- public MyoRace()
- {
- // id, colRadius, colHeight
- super(219, 10, 23);
- }
-
- @Override
- public void onTransform()
- {
- if ((getPlayer().getTransformationId() != 219) || getPlayer().isCursedWeaponEquipped())
- {
- return;
- }
-
- if (getPlayer().getPet() != null)
- {
- getPlayer().getPet().unSummon(getPlayer());
- }
-
- transformedSkills();
- }
-
- public void transformedSkills()
- {
- // Rolling Step (up to 6 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(896, 4), false);
- // Double Blast (up to 6 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(897, 4), false);
- // Tornado Slash (up to 6 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(898, 4), false);
- // Cat Roar (up to 6 levels)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(899, 4), false);
- // Energy Blast (up to 6)
- getPlayer().addSkill(SkillTable.getInstance().getInfo(900, 4), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(SKILLS);
- }
-
- @Override
- public void onUntransform()
- {
- removeSkills();
- }
-
- public void removeSkills()
- {
- // Rolling Step (up to 6 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(896, 4), false);
- // Double Blast (up to 6 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(897, 4), false);
- // Tornado Slash (up to 6 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(898, 4), false);
- // Cat Roar (up to 6 levels)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(899, 4), false);
- // Energy Blast (up to 6)
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(900, 4), false);
- // Decrease Bow/Crossbow Attack Speed
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
- // Transform Dispel
- getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
-
- getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
- }
-
- public static void main(String[] args)
- {
- TransformationManager.getInstance().registerTransformation(new MyoRace());
- }
- }
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