Escape.java 4.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.GameTimeController;
  19. import com.l2jserver.gameserver.ThreadPoolManager;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  23. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.TvTEvent;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  29. import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
  30. import com.l2jserver.gameserver.util.Broadcast;
  31. /**
  32. *
  33. */
  34. public class Escape implements IUserCommandHandler
  35. {
  36. private static final int[] COMMAND_IDS =
  37. {
  38. 52
  39. };
  40. @Override
  41. public boolean useUserCommand(int id, L2PcInstance activeChar)
  42. {
  43. // Thanks nbd
  44. if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
  45. {
  46. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  47. return false;
  48. }
  49. int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
  50. if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
  51. {
  52. return false;
  53. }
  54. activeChar.forceIsCasting(GameTimeController.getGameTicks() + (unstuckTimer / GameTimeController.MILLIS_IN_TICK));
  55. L2Skill escape = SkillTable.getInstance().getInfo(2099, 1); // 5 minutes escape
  56. L2Skill GM_escape = SkillTable.getInstance().getInfo(2100, 1); // 1 second escape
  57. if (activeChar.getAccessLevel().isGm())
  58. {
  59. if (GM_escape != null)
  60. {
  61. activeChar.doCast(GM_escape);
  62. return true;
  63. }
  64. activeChar.sendMessage("You use Escape: 1 second.");
  65. }
  66. else if ((Config.UNSTUCK_INTERVAL == 300) && (escape != null))
  67. {
  68. activeChar.doCast(escape);
  69. return true;
  70. }
  71. else
  72. {
  73. if (Config.UNSTUCK_INTERVAL > 100)
  74. {
  75. activeChar.sendMessage("You use Escape: " + (unstuckTimer / 60000) + " minutes.");
  76. }
  77. else
  78. {
  79. activeChar.sendMessage("You use Escape: " + (unstuckTimer / 1000) + " seconds.");
  80. }
  81. }
  82. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  83. // SoE Animation section
  84. activeChar.setTarget(activeChar);
  85. activeChar.disableAllSkills();
  86. MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
  87. Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
  88. SetupGauge sg = new SetupGauge(0, unstuckTimer);
  89. activeChar.sendPacket(sg);
  90. // End SoE Animation section
  91. EscapeFinalizer ef = new EscapeFinalizer(activeChar);
  92. // continue execution later
  93. activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  94. return true;
  95. }
  96. static class EscapeFinalizer implements Runnable
  97. {
  98. private final L2PcInstance _activeChar;
  99. EscapeFinalizer(L2PcInstance activeChar)
  100. {
  101. _activeChar = activeChar;
  102. }
  103. @Override
  104. public void run()
  105. {
  106. if (_activeChar.isDead())
  107. {
  108. return;
  109. }
  110. _activeChar.setIsIn7sDungeon(false);
  111. _activeChar.enableAllSkills();
  112. _activeChar.setIsCastingNow(false);
  113. _activeChar.setInstanceId(0);
  114. try
  115. {
  116. _activeChar.teleToLocation(MapRegionManager.TeleportWhereType.Town);
  117. }
  118. catch (Exception e)
  119. {
  120. _log.log(Level.SEVERE, "", e);
  121. }
  122. }
  123. }
  124. @Override
  125. public int[] getUserCommandList()
  126. {
  127. return COMMAND_IDS;
  128. }
  129. }