TargetPartyOther.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.actor.L2Character;
  19. import com.l2jserver.gameserver.model.skills.L2Skill;
  20. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. /**
  23. * @author UnAfraid
  24. */
  25. public class TargetPartyOther implements ITargetTypeHandler
  26. {
  27. @Override
  28. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  29. {
  30. if ((target != null) && (target != activeChar) && activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
  31. {
  32. if (!target.isDead())
  33. {
  34. if (target.isPlayer())
  35. {
  36. switch (skill.getId())
  37. {
  38. // FORCE BUFFS may cancel here but there should be a proper condition
  39. case 426:
  40. if (!target.getActingPlayer().isMageClass())
  41. {
  42. return new L2Character[]
  43. {
  44. target
  45. };
  46. }
  47. return _emptyTargetList;
  48. case 427:
  49. if (target.getActingPlayer().isMageClass())
  50. {
  51. return new L2Character[]
  52. {
  53. target
  54. };
  55. }
  56. return _emptyTargetList;
  57. }
  58. }
  59. return new L2Character[]
  60. {
  61. target
  62. };
  63. }
  64. return _emptyTargetList;
  65. }
  66. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  67. return _emptyTargetList;
  68. }
  69. @Override
  70. public Enum<L2TargetType> getTargetType()
  71. {
  72. return L2TargetType.TARGET_PARTY_OTHER;
  73. }
  74. }