TargetPartyNotMe.java 2.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.L2Summon;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  25. import com.l2jserver.gameserver.util.Util;
  26. /**
  27. * @author UnAfraid
  28. */
  29. public class TargetPartyNotMe implements ITargetTypeHandler
  30. {
  31. @Override
  32. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  33. {
  34. List<L2Character> targetList = new FastList<>();
  35. if (onlyFirst)
  36. {
  37. return new L2Character[]
  38. {
  39. activeChar
  40. };
  41. }
  42. L2PcInstance player = null;
  43. if (activeChar.isSummon())
  44. {
  45. player = ((L2Summon) activeChar).getOwner();
  46. targetList.add(player);
  47. }
  48. else if (activeChar.isPlayer())
  49. {
  50. player = activeChar.getActingPlayer();
  51. if (activeChar.getSummon() != null)
  52. {
  53. targetList.add(activeChar.getSummon());
  54. }
  55. }
  56. if (activeChar.getParty() != null)
  57. {
  58. List<L2PcInstance> partyList = activeChar.getParty().getMembers();
  59. for (L2PcInstance partyMember : partyList)
  60. {
  61. if (partyMember == null)
  62. {
  63. continue;
  64. }
  65. else if (partyMember == player)
  66. {
  67. continue;
  68. }
  69. else if (!partyMember.isDead() && Util.checkIfInRange(skill.getSkillRadius(), activeChar, partyMember, true))
  70. {
  71. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  72. {
  73. break;
  74. }
  75. targetList.add(partyMember);
  76. if ((partyMember.getSummon() != null) && !partyMember.getSummon().isDead())
  77. {
  78. targetList.add(partyMember.getSummon());
  79. }
  80. }
  81. }
  82. }
  83. return targetList.toArray(new L2Character[targetList.size()]);
  84. }
  85. @Override
  86. public Enum<L2TargetType> getTargetType()
  87. {
  88. return L2TargetType.TARGET_PARTY_NOTME;
  89. }
  90. }