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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- /**
- * @author UnAfraid
- */
- public class TargetParty implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<>();
- if (onlyFirst)
- {
- return new L2Character[]
- {
- activeChar
- };
- }
-
- targetList.add(activeChar);
-
- final int radius = skill.getSkillRadius();
-
- L2PcInstance player = activeChar.getActingPlayer();
- if (activeChar.isSummon())
- {
- if (L2Skill.addCharacter(activeChar, player, radius, false))
- {
- targetList.add(player);
- }
- }
- else if (activeChar.isPlayer())
- {
- if (L2Skill.addSummon(activeChar, player, radius, false))
- {
- targetList.add(player.getSummon());
- }
- }
-
- if (activeChar.isInParty())
- {
- // Get a list of Party Members
- for (L2PcInstance partyMember : activeChar.getParty().getMembers())
- {
- if ((partyMember == null) || (partyMember == player))
- {
- continue;
- }
-
- if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
- {
- break;
- }
-
- if (L2Skill.addCharacter(activeChar, partyMember, radius, false))
- {
- targetList.add(partyMember);
- }
-
- if (L2Skill.addSummon(activeChar, partyMember, radius, false))
- {
- targetList.add(partyMember.getSummon());
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.TARGET_PARTY;
- }
- }
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