TargetHoly.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManager;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.entity.Castle;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  24. /**
  25. * @author UnAfraid
  26. */
  27. public class TargetHoly implements ITargetTypeHandler
  28. {
  29. @Override
  30. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  31. {
  32. if (!activeChar.isPlayer())
  33. {
  34. return _emptyTargetList;
  35. }
  36. final L2PcInstance player = activeChar.getActingPlayer();
  37. final Castle castle = CastleManager.getInstance().getCastle(player);
  38. if ((player.getClan() == null) || (castle == null) || !player.checkIfOkToCastSealOfRule(castle, true, skill, target))
  39. {
  40. return _emptyTargetList;
  41. }
  42. return new L2Object[]
  43. {
  44. activeChar.getTarget()
  45. };
  46. }
  47. @Override
  48. public Enum<L2TargetType> getTargetType()
  49. {
  50. return L2TargetType.TARGET_HOLY;
  51. }
  52. }