TargetEnemySummon.java 2.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.actor.L2Character;
  19. import com.l2jserver.gameserver.model.actor.L2Summon;
  20. import com.l2jserver.gameserver.model.skills.L2Skill;
  21. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  22. import com.l2jserver.gameserver.model.zone.ZoneId;
  23. /**
  24. * @author UnAfraid
  25. */
  26. public class TargetEnemySummon implements ITargetTypeHandler
  27. {
  28. @Override
  29. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  30. {
  31. if (target.isSummon())
  32. {
  33. L2Summon targetSummon = (L2Summon) target;
  34. if ((activeChar.isPlayer() && (activeChar.getSummon() != targetSummon) && !targetSummon.isDead() && ((targetSummon.getOwner().getPvpFlag() != 0) || (targetSummon.getOwner().getKarma() > 0))) || (targetSummon.getOwner().isInsideZone(ZoneId.PVP) && activeChar.getActingPlayer().isInsideZone(ZoneId.PVP)) || (targetSummon.getOwner().isInDuel() && activeChar.getActingPlayer().isInDuel() && (targetSummon.getOwner().getDuelId() == activeChar.getActingPlayer().getDuelId())))
  35. {
  36. return new L2Character[]
  37. {
  38. targetSummon
  39. };
  40. }
  41. }
  42. return _emptyTargetList;
  43. }
  44. @Override
  45. public Enum<L2TargetType> getTargetType()
  46. {
  47. return L2TargetType.TARGET_ENEMY_SUMMON;
  48. }
  49. }