TargetAreaSummon.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.Collection;
  17. import java.util.List;
  18. import javolution.util.FastList;
  19. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  20. import com.l2jserver.gameserver.model.L2Object;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  24. import com.l2jserver.gameserver.model.zone.ZoneId;
  25. import com.l2jserver.gameserver.util.Util;
  26. /**
  27. * @author UnAfraid
  28. */
  29. public class TargetAreaSummon implements ITargetTypeHandler
  30. {
  31. @Override
  32. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  33. {
  34. List<L2Character> targetList = new FastList<>();
  35. target = activeChar.getSummon();
  36. if ((target == null) || !target.isServitor() || target.isDead())
  37. {
  38. return _emptyTargetList;
  39. }
  40. if (onlyFirst)
  41. {
  42. return new L2Character[]
  43. {
  44. target
  45. };
  46. }
  47. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  48. final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
  49. final int radius = skill.getSkillRadius();
  50. for (L2Character obj : objs)
  51. {
  52. if ((obj == null) || (obj == target) || (obj == activeChar))
  53. {
  54. continue;
  55. }
  56. if (!Util.checkIfInRange(radius, target, obj, true))
  57. {
  58. continue;
  59. }
  60. if (!(obj.isL2Attackable() || obj.isPlayable()))
  61. {
  62. continue;
  63. }
  64. if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  65. {
  66. continue;
  67. }
  68. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  69. {
  70. break;
  71. }
  72. targetList.add(obj);
  73. }
  74. if (targetList.isEmpty())
  75. {
  76. return _emptyTargetList;
  77. }
  78. return targetList.toArray(new L2Character[targetList.size()]);
  79. }
  80. @Override
  81. public Enum<L2TargetType> getTargetType()
  82. {
  83. return L2TargetType.TARGET_AREA_SUMMON;
  84. }
  85. }