TakeCastle.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManager;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.entity.Castle;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. import com.l2jserver.gameserver.model.skills.L2SkillType;
  24. /**
  25. * @author _drunk_
  26. */
  27. public class TakeCastle implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.TAKECASTLE
  32. };
  33. @Override
  34. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  35. {
  36. if (!activeChar.isPlayer() || targets.length == 0)
  37. return;
  38. L2PcInstance player = activeChar.getActingPlayer();
  39. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  40. return;
  41. Castle castle = CastleManager.getInstance().getCastle(player);
  42. if (castle == null || !player.checkIfOkToCastSealOfRule(castle, true, skill, targets[0]))
  43. return;
  44. try
  45. {
  46. castle.engrave(player.getClan(), targets[0]);
  47. }
  48. catch (Exception e)
  49. {
  50. e.printStackTrace();
  51. }
  52. }
  53. @Override
  54. public L2SkillType[] getSkillIds()
  55. {
  56. return SKILL_IDS;
  57. }
  58. public static void main(String[] args)
  59. {
  60. new TakeCastle();
  61. }
  62. }