Sweep.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.actor.L2Attackable;
  19. import com.l2jserver.gameserver.model.actor.L2Attackable.RewardItem;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. import com.l2jserver.gameserver.model.skills.L2SkillType;
  24. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSweeper;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * @author _drunk_, Zoey76
  30. */
  31. public class Sweep implements ISkillHandler
  32. {
  33. private static final L2SkillType[] SKILL_IDS = { L2SkillType.SWEEP };
  34. private static final int maxSweepTime = 15000;
  35. @Override
  36. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  37. {
  38. if (!activeChar.isPlayer())
  39. {
  40. return;
  41. }
  42. final L2PcInstance player = activeChar.getActingPlayer();
  43. RewardItem[] items = null;
  44. L2Attackable target;
  45. L2SkillSweeper sweep;
  46. SystemMessage sm;
  47. boolean canSweep;
  48. boolean isSweeping;
  49. for (L2Object tgt : targets)
  50. {
  51. if (!tgt.isL2Attackable())
  52. {
  53. continue;
  54. }
  55. target = (L2Attackable) tgt;
  56. canSweep = target.checkSpoilOwner(player, true);
  57. canSweep &= target.checkCorpseTime(player, maxSweepTime, true);
  58. canSweep &= player.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, false);
  59. if (canSweep)
  60. {
  61. isSweeping = false;
  62. synchronized (target)
  63. {
  64. if (target.isSweepActive())
  65. {
  66. items = target.takeSweep();
  67. isSweeping = true;
  68. }
  69. }
  70. if (isSweeping)
  71. {
  72. if ((items == null) || (items.length == 0))
  73. {
  74. continue;
  75. }
  76. for (RewardItem ritem : items)
  77. {
  78. if (player.isInParty())
  79. {
  80. player.getParty().distributeItem(player, ritem, true, target);
  81. }
  82. else
  83. {
  84. player.addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, true);
  85. }
  86. }
  87. }
  88. }
  89. target.endDecayTask();
  90. sweep = (L2SkillSweeper) skill;
  91. if (sweep.getAbsorbAbs() != -1)
  92. {
  93. int restored = 0;
  94. double absorb = 0;
  95. final StatusUpdate su = new StatusUpdate(activeChar);
  96. final int abs = sweep.getAbsorbAbs();
  97. if (sweep.isAbsorbHp())
  98. {
  99. absorb = ((activeChar.getCurrentHp() + abs) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + abs));
  100. restored = (int) (absorb - activeChar.getCurrentHp());
  101. activeChar.setCurrentHp(absorb);
  102. su.addAttribute(StatusUpdate.CUR_HP, (int) absorb);
  103. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  104. }
  105. else
  106. {
  107. absorb = ((activeChar.getCurrentMp() + abs) > activeChar.getMaxMp() ? activeChar.getMaxMp() : (activeChar.getCurrentMp() + abs));
  108. restored = (int) (absorb - activeChar.getCurrentMp());
  109. activeChar.setCurrentMp(absorb);
  110. su.addAttribute(StatusUpdate.CUR_MP, (int) absorb);
  111. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
  112. }
  113. activeChar.sendPacket(su);
  114. sm.addNumber(restored);
  115. activeChar.sendPacket(sm);
  116. }
  117. }
  118. }
  119. @Override
  120. public L2SkillType[] getSkillIds()
  121. {
  122. return SKILL_IDS;
  123. }
  124. }