CombatPointHeal.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.handler.SkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.skills.L2Skill;
  21. import com.l2jserver.gameserver.model.skills.L2SkillType;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
  27. */
  28. public class CombatPointHeal implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.COMBATPOINTHEAL
  33. };
  34. @Override
  35. public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
  36. {
  37. //check for other effects
  38. ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF);
  39. if (handler != null)
  40. handler.useSkill(actChar, skill, targets);
  41. for (L2Character target: (L2Character[]) targets)
  42. {
  43. if (target.isInvul())
  44. continue;
  45. double cp = skill.getPower();
  46. cp = Math.min(cp, target.getMaxRecoverableCp() - target.getCurrentCp());
  47. // Prevent negative amounts
  48. if (cp < 0)
  49. cp = 0;
  50. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
  51. sm.addNumber((int) cp);
  52. target.sendPacket(sm);
  53. target.setCurrentCp(cp + target.getCurrentCp());
  54. StatusUpdate sump = new StatusUpdate(target);
  55. sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
  56. target.sendPacket(sump);
  57. }
  58. }
  59. @Override
  60. public L2SkillType[] getSkillIds()
  61. {
  62. return SKILL_IDS;
  63. }
  64. }