ItemSkillsTemplate.java 7.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.entity.TvTEvent;
  21. import com.l2jserver.gameserver.model.holders.SkillHolder;
  22. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  23. import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * Template for item skills handler.
  30. * @author Zoey76
  31. */
  32. public class ItemSkillsTemplate implements IItemHandler
  33. {
  34. @Override
  35. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  36. {
  37. if (!playable.isPlayer() && !playable.isPet())
  38. {
  39. return false;
  40. }
  41. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  42. {
  43. playable.sendPacket(ActionFailed.STATIC_PACKET);
  44. return false;
  45. }
  46. // Pets can use items only when they are tradable.
  47. if (playable.isPet() && !item.isTradeable())
  48. {
  49. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  50. return false;
  51. }
  52. // Verify that item is not under reuse.
  53. if (!checkReuse(playable, null, item))
  54. {
  55. return false;
  56. }
  57. final SkillHolder[] skills = item.getEtcItem().getSkills();
  58. if (skills == null)
  59. {
  60. _log.info("Item " + item + " does not have registered any skill for handler.");
  61. return false;
  62. }
  63. int skillId;
  64. int skillLvl;
  65. final L2PcInstance activeChar = playable.getActingPlayer();
  66. for (SkillHolder skillInfo : skills)
  67. {
  68. if (skillInfo == null)
  69. {
  70. continue;
  71. }
  72. L2Skill itemSkill = skillInfo.getSkill();
  73. if (itemSkill != null)
  74. {
  75. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  76. {
  77. return false;
  78. }
  79. if (playable.isSkillDisabled(itemSkill))
  80. {
  81. return false;
  82. }
  83. // Verify that skill is not under reuse.
  84. if (!checkReuse(playable, itemSkill, item))
  85. {
  86. return false;
  87. }
  88. if (!item.isPotion() && !item.isElixir() && playable.isCastingNow())
  89. {
  90. return false;
  91. }
  92. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast()))
  93. {
  94. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), playable, false))
  95. {
  96. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  97. return false;
  98. }
  99. }
  100. // Send message to the master.
  101. if (playable.isPet())
  102. {
  103. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  104. sm.addSkillName(itemSkill);
  105. playable.sendPacket(sm);
  106. }
  107. else
  108. {
  109. skillId = skillInfo.getSkillId();
  110. skillLvl = skillInfo.getSkillLvl();
  111. // Short buff icon for healing potions.
  112. switch (skillId)
  113. {
  114. case 2031:
  115. case 2032:
  116. case 2037:
  117. case 26025:
  118. case 26026:
  119. final int buffId = activeChar.getShortBuffTaskSkillId();
  120. if ((skillId == 2037) || (skillId == 26025))
  121. {
  122. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  123. }
  124. else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
  125. {
  126. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  127. }
  128. else
  129. {
  130. if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
  131. {
  132. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  133. }
  134. }
  135. break;
  136. }
  137. }
  138. if (item.isPotion() || item.isElixir() || (item.getItemType() == L2EtcItemType.HERB) || itemSkill.isSimultaneousCast())
  139. {
  140. playable.doSimultaneousCast(itemSkill);
  141. // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
  142. if (!playable.isSummon() && activeChar.hasSummon())
  143. {
  144. activeChar.getSummon().doSimultaneousCast(itemSkill);
  145. }
  146. }
  147. else
  148. {
  149. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  150. if (!playable.useMagic(itemSkill, forceUse, false))
  151. {
  152. return false;
  153. }
  154. // Consume.
  155. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  156. {
  157. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  158. {
  159. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  160. return false;
  161. }
  162. }
  163. }
  164. if (itemSkill.getReuseDelay() > 0)
  165. {
  166. playable.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  167. }
  168. }
  169. }
  170. return true;
  171. }
  172. /**
  173. * @param playable the character using the item or skill
  174. * @param skill the skill being used, can be null
  175. * @param item the item being used
  176. * @return {@code true} if the the item or skill to check is available, {@code false} otherwise
  177. */
  178. private boolean checkReuse(L2Playable playable, L2Skill skill, L2ItemInstance item)
  179. {
  180. final long remainingTime = (skill != null) ? playable.getSkillRemainingReuseTime(skill.getReuseHashCode()) : playable.getItemRemainingReuseTime(item.getObjectId());
  181. final boolean isAvailable = remainingTime <= 0;
  182. if (playable.isPlayer())
  183. {
  184. if (!isAvailable)
  185. {
  186. final int hours = (int) (remainingTime / 3600000L);
  187. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  188. final int seconds = (int) ((remainingTime / 1000) % 60);
  189. SystemMessage sm = null;
  190. if (hours > 0)
  191. {
  192. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  193. if ((skill == null) || skill.isStatic())
  194. {
  195. sm.addItemName(item);
  196. }
  197. else
  198. {
  199. sm.addSkillName(skill);
  200. }
  201. sm.addNumber(hours);
  202. sm.addNumber(minutes);
  203. }
  204. else if (minutes > 0)
  205. {
  206. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  207. if ((skill == null) || skill.isStatic())
  208. {
  209. sm.addItemName(item);
  210. }
  211. else
  212. {
  213. sm.addSkillName(skill);
  214. }
  215. sm.addNumber(minutes);
  216. }
  217. else
  218. {
  219. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  220. if ((skill == null) || skill.isStatic())
  221. {
  222. sm.addItemName(item);
  223. }
  224. else
  225. {
  226. sm.addSkillName(skill);
  227. }
  228. }
  229. sm.addNumber(seconds);
  230. playable.sendPacket(sm);
  231. }
  232. }
  233. return isAvailable;
  234. }
  235. }