ItemSkillsTemplate.java 6.8 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.model.actor.L2Playable;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.entity.TvTEvent;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  27. import com.l2jserver.gameserver.model.items.type.ActionType;
  28. import com.l2jserver.gameserver.model.skills.Skill;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  31. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  32. /**
  33. * Template for item skills handler.
  34. * @author Zoey76
  35. */
  36. public class ItemSkillsTemplate implements IItemHandler
  37. {
  38. @Override
  39. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  40. {
  41. if (!playable.isPlayer() && !playable.isPet())
  42. {
  43. return false;
  44. }
  45. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  46. {
  47. playable.sendPacket(ActionFailed.STATIC_PACKET);
  48. return false;
  49. }
  50. // Pets can use items only when they are tradable.
  51. if (playable.isPet() && !item.isTradeable())
  52. {
  53. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  54. return false;
  55. }
  56. // Verify that item is not under reuse.
  57. if (!checkReuse(playable, null, item))
  58. {
  59. return false;
  60. }
  61. final SkillHolder[] skills = item.getEtcItem().getSkills();
  62. if (skills == null)
  63. {
  64. _log.info("Item " + item + " does not have registered any skill for handler.");
  65. return false;
  66. }
  67. final L2PcInstance activeChar = playable.getActingPlayer();
  68. for (SkillHolder skillInfo : skills)
  69. {
  70. if (skillInfo == null)
  71. {
  72. continue;
  73. }
  74. Skill itemSkill = skillInfo.getSkill();
  75. if (itemSkill != null)
  76. {
  77. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  78. {
  79. return false;
  80. }
  81. if (playable.isSkillDisabled(itemSkill))
  82. {
  83. return false;
  84. }
  85. // Verify that skill is not under reuse.
  86. if (!checkReuse(playable, itemSkill, item))
  87. {
  88. return false;
  89. }
  90. if (!item.isPotion() && !item.isElixir() && playable.isCastingNow())
  91. {
  92. return false;
  93. }
  94. final boolean isCapsuleItem = item.getItem().getDefaultAction() == ActionType.CAPSULE;
  95. if (isCapsuleItem || ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast())))
  96. {
  97. if (!playable.destroyItem("Consume", item.getObjectId(), isCapsuleItem && (itemSkill.getItemConsume() == 0) ? 1 : itemSkill.getItemConsume(), playable, false))
  98. {
  99. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  100. return false;
  101. }
  102. }
  103. // Send message to the master.
  104. if (playable.isPet())
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  107. sm.addSkillName(itemSkill);
  108. playable.sendPacket(sm);
  109. }
  110. if (itemSkill.isSimultaneousCast() || ((item.getItem().hasImmediateEffect() || item.getItem().hasExImmediateEffect()) && itemSkill.isStatic()))
  111. {
  112. playable.doSimultaneousCast(itemSkill);
  113. // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
  114. if (!playable.isSummon() && activeChar.hasSummon())
  115. {
  116. activeChar.getSummon().doSimultaneousCast(itemSkill);
  117. }
  118. }
  119. else
  120. {
  121. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  122. if (!playable.useMagic(itemSkill, forceUse, false))
  123. {
  124. return false;
  125. }
  126. // Consume.
  127. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  128. {
  129. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  130. {
  131. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  132. return false;
  133. }
  134. }
  135. }
  136. if (itemSkill.getReuseDelay() > 0)
  137. {
  138. playable.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  139. }
  140. }
  141. }
  142. return true;
  143. }
  144. /**
  145. * @param playable the character using the item or skill
  146. * @param skill the skill being used, can be null
  147. * @param item the item being used
  148. * @return {@code true} if the the item or skill to check is available, {@code false} otherwise
  149. */
  150. private boolean checkReuse(L2Playable playable, Skill skill, L2ItemInstance item)
  151. {
  152. final long remainingTime = (skill != null) ? playable.getSkillRemainingReuseTime(skill.getReuseHashCode()) : playable.getItemRemainingReuseTime(item.getObjectId());
  153. final boolean isAvailable = remainingTime <= 0;
  154. if (playable.isPlayer())
  155. {
  156. if (!isAvailable)
  157. {
  158. final int hours = (int) (remainingTime / 3600000L);
  159. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  160. final int seconds = (int) ((remainingTime / 1000) % 60);
  161. SystemMessage sm = null;
  162. if (hours > 0)
  163. {
  164. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  165. if ((skill == null) || skill.isStatic())
  166. {
  167. sm.addItemName(item);
  168. }
  169. else
  170. {
  171. sm.addSkillName(skill);
  172. }
  173. sm.addInt(hours);
  174. sm.addInt(minutes);
  175. }
  176. else if (minutes > 0)
  177. {
  178. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  179. if ((skill == null) || skill.isStatic())
  180. {
  181. sm.addItemName(item);
  182. }
  183. else
  184. {
  185. sm.addSkillName(skill);
  186. }
  187. sm.addInt(minutes);
  188. }
  189. else
  190. {
  191. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  192. if ((skill == null) || skill.isStatic())
  193. {
  194. sm.addItemName(item);
  195. }
  196. else
  197. {
  198. sm.addSkillName(skill);
  199. }
  200. }
  201. sm.addInt(seconds);
  202. playable.sendPacket(sm);
  203. }
  204. }
  205. return isAvailable;
  206. }
  207. }