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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.List;
- import java.util.logging.Level;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class StealBuffs implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.STEAL_BUFF
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2Character target;
- L2Effect effect;
- for (L2Object obj : targets)
- {
- if (!(obj instanceof L2Character))
- {
- continue;
- }
- target = (L2Character) obj;
-
- if (target.isDead())
- {
- continue;
- }
-
- if (!target.isPlayer())
- {
- continue;
- }
-
- Env env;
- final List<L2Effect> toSteal = Formulas.calcCancelStealEffects(activeChar, target, skill, skill.getPower());
-
- if (toSteal.size() == 0)
- {
- continue;
- }
-
- // stealing effects
- for (L2Effect eff : toSteal)
- {
- env = new Env();
- env.setCharacter(target);
- env.setTarget(activeChar);
- env.setSkill(eff.getSkill());
- try
- {
- effect = eff.getEffectTemplate().getStolenEffect(env, eff);
- if (effect != null)
- {
- effect.scheduleEffect();
- if (effect.getShowIcon() && activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(effect);
- activeChar.sendPacket(sm);
- }
- }
- // Finishing stolen effect
- eff.exit();
- }
- catch (RuntimeException e)
- {
- _log.log(Level.WARNING, "Cannot steal effect: " + eff + " Stealer: " + activeChar + " Stolen: " + target, e);
- }
- }
- }
-
- if (skill.hasSelfEffects())
- {
- // Applying self-effects
- effect = activeChar.getFirstEffect(skill.getId());
- if ((effect != null) && effect.isSelfEffect())
- {
- // Replace old effect with new one.
- effect.exit();
- }
- skill.getEffectsSelf(activeChar);
- }
-
- activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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