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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.handler.SkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class HealPercent implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.HEAL_PERCENT,
- L2SkillType.MANAHEAL_PERCENT,
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- // check for other effects
- ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF);
-
- if (handler != null)
- {
- handler.useSkill(activeChar, skill, targets);
- }
-
- boolean hp = false;
- boolean mp = false;
- switch (skill.getSkillType())
- {
- case HEAL_PERCENT:
- hp = true;
- break;
- case MANAHEAL_PERCENT:
- mp = true;
- break;
- }
-
- StatusUpdate su = null;
- SystemMessage sm;
- double amount = 0;
- boolean full = skill.getPower() == 100.0;
- for (L2Character target : (L2Character[]) targets)
- {
- // if skill power is "0 or less" don't show heal system message.
- if (skill.getPower() <= 0)
- {
- continue;
- }
-
- // 1505 - sublime self sacrifice
- if ((target.isDead() || target.isInvul()) && (skill.getId() != 1505))
- {
- continue;
- }
-
- // Cursed weapon owner can't heal or be healed
- if (target != activeChar)
- {
- if (activeChar.isPlayer() && activeChar.getActingPlayer().isCursedWeaponEquipped())
- {
- continue;
- }
- if (target.isPlayer() && target.getActingPlayer().isCursedWeaponEquipped())
- {
- continue;
- }
- }
-
- // Doors and flags can't be healed in any way
- if (hp && (target.isDoor() || (target instanceof L2SiegeFlagInstance)))
- {
- continue;
- }
-
- if (hp)
- {
- if (full)
- {
- amount = target.getMaxHp();
- }
- else
- {
- amount = (target.getMaxHp() * skill.getPower()) / 100.0;
- }
-
- amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp());
-
- // Prevent negative amounts
- if (amount < 0)
- {
- amount = 0;
- }
-
- // To prevent -value heals, set the value only if current hp is less than max recoverable.
- if (target.getCurrentHp() < target.getMaxRecoverableHp())
- {
- target.setCurrentHp(amount + target.getCurrentHp());
- }
-
- if (target.isPlayer())
- {
- if (activeChar != target)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
- sm.addCharName(activeChar);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
- }
- sm.addNumber((int) amount);
- target.sendPacket(sm);
- su = new StatusUpdate(target);
- su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
- }
- }
-
- if (mp)
- {
- if (full)
- {
- amount = target.getMaxMp();
- }
- else
- {
- amount = (target.getMaxMp() * skill.getPower()) / 100.0;
- }
-
- amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp());
-
- // Prevent negative amounts
- if (amount < 0)
- {
- amount = 0;
- }
-
- // To prevent -value heals, set the value only if current mp is less than max recoverable.
- if (target.getCurrentMp() < target.getMaxRecoverableMp())
- {
- target.setCurrentMp(amount + target.getCurrentMp());
- }
-
- if (target.isPlayer())
- {
- if (activeChar != target)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1);
- sm.addCharName(activeChar);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
- }
- sm.addNumber((int) amount);
- target.sendPacket(sm);
- su = new StatusUpdate(target);
- su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
- }
- }
-
- if (target.isPlayer())
- {
- target.sendPacket(su);
- }
- }
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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