Charge.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.gameserver.handler.ISkillHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.effects.L2Effect;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.model.skills.L2SkillType;
  27. /**
  28. * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
  29. */
  30. public class Charge implements ISkillHandler
  31. {
  32. static Logger _log = Logger.getLogger(Charge.class.getName());
  33. private static final L2SkillType[] SKILL_IDS = {/* L2SkillType.CHARGE */};
  34. @Override
  35. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  36. {
  37. for (L2Object target : targets)
  38. {
  39. if (!target.isPlayer())
  40. {
  41. continue;
  42. }
  43. skill.getEffects(activeChar, target.getActingPlayer());
  44. }
  45. // self Effect :]
  46. if (skill.hasSelfEffects())
  47. {
  48. final L2Effect effect = activeChar.getFirstEffect(skill.getId());
  49. if ((effect != null) && effect.isSelfEffect())
  50. {
  51. // Replace old effect with new one.
  52. effect.exit();
  53. }
  54. skill.getEffectsSelf(activeChar);
  55. }
  56. }
  57. @Override
  58. public L2SkillType[] getSkillIds()
  59. {
  60. return SKILL_IDS;
  61. }
  62. }