ProtectionBlessing.java 1.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.effects.EffectFlag;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. /**
  27. * @author kerberos_20
  28. */
  29. public class ProtectionBlessing extends L2Effect
  30. {
  31. public ProtectionBlessing(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.PROTECTION_BLESSING;
  39. }
  40. /** Notify started */
  41. @Override
  42. public boolean onStart()
  43. {
  44. return false;
  45. }
  46. /** Notify exited */
  47. @Override
  48. public void onExit()
  49. {
  50. ((L2Playable) getEffected()).stopProtectionBlessing(this);
  51. }
  52. @Override
  53. public boolean onActionTime()
  54. {
  55. // just stop this effect
  56. return false;
  57. }
  58. @Override
  59. public int getEffectFlags()
  60. {
  61. return EffectFlag.PROTECTION_BLESSING.getMask();
  62. }
  63. }