CancelDebuff.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. /**
  28. * @author UnAfraid
  29. */
  30. public class CancelDebuff extends L2Effect
  31. {
  32. public CancelDebuff(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.CANCEL_DEBUFF;
  40. }
  41. @Override
  42. public boolean onStart()
  43. {
  44. return cancel(getEffector(), getEffected(), getSkill(), getEffectPower());
  45. }
  46. @Override
  47. public boolean onActionTime()
  48. {
  49. return false;
  50. }
  51. private static boolean cancel(L2Character caster, L2Character target, L2Skill skill, double baseRate)
  52. {
  53. if (target.isDead())
  54. {
  55. return false;
  56. }
  57. int count = 0;
  58. final L2Effect[] effects = target.getAllEffects();
  59. if ((effects == null) || (effects.length == 0))
  60. {
  61. return false;
  62. }
  63. for (L2Effect e : effects)
  64. {
  65. if ((e == null) || !e.getSkill().isDebuff() || !e.getSkill().canBeDispeled())
  66. {
  67. continue;
  68. }
  69. // TODO: Unhardcode Poison of Death skill
  70. if (e.getSkill().getId() == 4082)
  71. {
  72. continue;
  73. }
  74. if (!Formulas.calcCancelSuccess(e, skill.getMagicLevel(), (int) baseRate, skill))
  75. {
  76. continue;
  77. }
  78. e.exit();
  79. count++;
  80. if (count >= skill.getMaxNegatedEffects())
  81. {
  82. break;
  83. }
  84. }
  85. return true;
  86. }
  87. }