TargetUnlockable.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  25. /**
  26. * @author UnAfraid
  27. */
  28. public class TargetUnlockable implements ITargetTypeHandler
  29. {
  30. @Override
  31. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  32. {
  33. List<L2Character> targetList = new FastList<L2Character>();
  34. if (!(target instanceof L2DoorInstance) && !(target instanceof L2ChestInstance))
  35. {
  36. return _emptyTargetList;
  37. }
  38. if (!onlyFirst)
  39. {
  40. targetList.add(target);
  41. return targetList.toArray(new L2Object[targetList.size()]);
  42. }
  43. return new L2Character[] { target };
  44. }
  45. @Override
  46. public Enum<L2TargetType> getTargetType()
  47. {
  48. return L2TargetType.TARGET_UNLOCKABLE;
  49. }
  50. }