TargetParty.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.L2Summon;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  25. /**
  26. * @author UnAfraid
  27. */
  28. public class TargetParty implements ITargetTypeHandler
  29. {
  30. @Override
  31. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  32. {
  33. List<L2Character> targetList = new FastList<L2Character>();
  34. if (onlyFirst)
  35. return new L2Character[] { activeChar };
  36. targetList.add(activeChar);
  37. final int radius = skill.getSkillRadius();
  38. L2PcInstance player = activeChar.getActingPlayer();
  39. if (activeChar instanceof L2Summon)
  40. {
  41. if (L2Skill.addCharacter(activeChar, player, radius, false))
  42. targetList.add(player);
  43. }
  44. else if (activeChar instanceof L2PcInstance)
  45. {
  46. if (L2Skill.addSummon(activeChar, player, radius, false))
  47. targetList.add(player.getPet());
  48. }
  49. if (activeChar.isInParty())
  50. {
  51. // Get a list of Party Members
  52. for (L2PcInstance partyMember : activeChar.getParty().getMembers())
  53. {
  54. if (partyMember == null || partyMember == player)
  55. continue;
  56. if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
  57. break;
  58. if (L2Skill.addCharacter(activeChar, partyMember, radius, false))
  59. targetList.add(partyMember);
  60. if (L2Skill.addSummon(activeChar, partyMember, radius, false))
  61. targetList.add(partyMember.getPet());
  62. }
  63. }
  64. return targetList.toArray(new L2Character[targetList.size()]);
  65. }
  66. @Override
  67. public Enum<L2TargetType> getTargetType()
  68. {
  69. return L2TargetType.TARGET_PARTY;
  70. }
  71. }