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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- /**
- * @author UnAfraid
- */
- public class TargetBehindAura implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<L2Character>();
- final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
-
- final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
-
- final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius());
-
- if (skill.getSkillType() == L2SkillType.DUMMY)
- {
- if (onlyFirst)
- return new L2Character[] { activeChar };
-
- targetList.add(activeChar);
- for (L2Character obj : objs)
- {
- if (!(obj == activeChar || obj == sourcePlayer || obj instanceof L2Npc || obj instanceof L2Attackable))
- continue;
-
- if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
- break;
- targetList.add(obj);
- }
- }
- else
- {
- for (L2Character obj : objs)
- {
- if (obj instanceof L2Attackable || obj instanceof L2Playable)
- {
-
- if (!obj.isBehind(activeChar))
- continue;
-
- if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
- continue;
-
- if (onlyFirst)
- return new L2Character[] { obj };
-
- if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
- break;
- targetList.add(obj);
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.TARGET_BEHIND_AURA;
- }
- }
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