ChatHeroVoice.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.chathandlers;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.handler.IChatHandler;
  18. import com.l2jserver.gameserver.model.BlockList;
  19. import com.l2jserver.gameserver.model.L2World;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  23. import com.l2jserver.gameserver.util.Util;
  24. /**
  25. * Hero chat handler.
  26. * @author durgus
  27. */
  28. public class ChatHeroVoice implements IChatHandler
  29. {
  30. private static final int[] COMMAND_IDS =
  31. {
  32. 17
  33. };
  34. /**
  35. * Handle chat type 'hero voice'
  36. */
  37. @Override
  38. public void handleChat(int type, L2PcInstance activeChar, String target, String text)
  39. {
  40. if (activeChar.isHero() || activeChar.isGM())
  41. {
  42. if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type))
  43. {
  44. activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
  45. return;
  46. }
  47. if (!activeChar.getFloodProtectors().getHeroVoice().tryPerformAction("hero voice"))
  48. {
  49. activeChar.sendMessage("Action failed. Heroes are only able to speak in the global channel once every 10 seconds.");
  50. return;
  51. }
  52. CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
  53. for (L2PcInstance player : L2World.getInstance().getAllPlayersArray())
  54. {
  55. if (player != null && !BlockList.isBlocked(player, activeChar))
  56. player.sendPacket(cs);
  57. }
  58. }
  59. }
  60. /**
  61. * Returns the chat types registered to this handler.
  62. */
  63. @Override
  64. public int[] getChatTypeList()
  65. {
  66. return COMMAND_IDS;
  67. }
  68. }