ChatBattlefield.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.chathandlers;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.handler.IChatHandler;
  18. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  19. import com.l2jserver.gameserver.model.L2World;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  23. import com.l2jserver.gameserver.util.Util;
  24. /**
  25. * A chat handler
  26. *
  27. * @author Gigiikun
  28. */
  29. public class ChatBattlefield implements IChatHandler
  30. {
  31. private static final int[] COMMAND_IDS =
  32. {
  33. 20
  34. };
  35. /**
  36. * Handle chat type 'battlefield'
  37. */
  38. @Override
  39. public void handleChat(int type, L2PcInstance activeChar, String target, String text)
  40. {
  41. if (TerritoryWarManager.getInstance().isTWChannelOpen() && activeChar.getSiegeSide() > 0)
  42. {
  43. if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type))
  44. {
  45. activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
  46. return;
  47. }
  48. CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
  49. for (L2PcInstance player : L2World.getInstance().getAllPlayersArray())
  50. if (player.getSiegeSide() == activeChar.getSiegeSide())
  51. player.sendPacket(cs);
  52. }
  53. }
  54. /**
  55. * Returns the chat types registered to this handler.
  56. */
  57. @Override
  58. public int[] getChatTypeList()
  59. {
  60. return COMMAND_IDS;
  61. }
  62. }