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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.datatables.ManorData;
- import com.l2jserver.gameserver.enums.QuestSound;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * @author l3x
- */
- public class Sow implements ISkillHandler
- {
- private static Logger _log = Logger.getLogger(Sow.class.getName());
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.SOW
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!activeChar.isPlayer())
- {
- return;
- }
-
- final L2Object[] targetList = skill.getTargetList(activeChar);
- if ((targetList == null) || (targetList.length == 0))
- {
- return;
- }
-
- if (Config.DEBUG)
- {
- _log.info("Casting sow");
- }
-
- L2MonsterInstance target;
-
- for (L2Object tgt : targetList)
- {
- if (!tgt.isMonster())
- {
- continue;
- }
-
- target = (L2MonsterInstance) tgt;
- if (target.isDead() || target.isSeeded() || (target.getSeederId() != activeChar.getObjectId()))
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
-
- final int seedId = target.getSeedType();
- if (seedId == 0)
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- continue;
- }
-
- // Consuming used seed
- if (!activeChar.destroyItemByItemId("Consume", seedId, 1, target, false))
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- SystemMessage sm;
- if (calcSuccess(activeChar, target, seedId))
- {
- activeChar.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
- target.setSeeded(activeChar.getActingPlayer());
- sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
- }
-
- if (activeChar.getParty() == null)
- {
- activeChar.sendPacket(sm);
- }
- else
- {
- activeChar.getParty().broadcastPacket(sm);
- }
-
- // TODO: Mob should not aggro on player, this way doesn't work really nice
- target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
- }
-
- private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId)
- {
- // TODO: check all the chances
- int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90);
- final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId);
- final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId);
- final int levelPlayer = activeChar.getLevel(); // Attacker Level
- final int levelTarget = target.getLevel(); // target Level
-
- // seed level
- if (levelTarget < minlevelSeed)
- {
- basicSuccess -= 5 * (minlevelSeed - levelTarget);
- }
- if (levelTarget > maxlevelSeed)
- {
- basicSuccess -= 5 * (levelTarget - maxlevelSeed);
- }
-
- // 5% decrease in chance if player level
- // is more than +/- 5 levels to _target's_ level
- int diff = (levelPlayer - levelTarget);
- if (diff < 0)
- {
- diff = -diff;
- }
- if (diff > 5)
- {
- basicSuccess -= 5 * (diff - 5);
- }
-
- // chance can't be less than 1%
- if (basicSuccess < 1)
- {
- basicSuccess = 1;
- }
-
- return Rnd.nextInt(99) < basicSuccess;
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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