Sow.java 4.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.ai.CtrlIntention;
  23. import com.l2jserver.gameserver.datatables.ManorData;
  24. import com.l2jserver.gameserver.enums.QuestSound;
  25. import com.l2jserver.gameserver.handler.ISkillHandler;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  29. import com.l2jserver.gameserver.model.skills.L2Skill;
  30. import com.l2jserver.gameserver.model.skills.L2SkillType;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  33. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  34. import com.l2jserver.util.Rnd;
  35. /**
  36. * @author l3x
  37. */
  38. public class Sow implements ISkillHandler
  39. {
  40. private static Logger _log = Logger.getLogger(Sow.class.getName());
  41. private static final L2SkillType[] SKILL_IDS =
  42. {
  43. L2SkillType.SOW
  44. };
  45. @Override
  46. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  47. {
  48. if (!activeChar.isPlayer())
  49. {
  50. return;
  51. }
  52. final L2Object[] targetList = skill.getTargetList(activeChar);
  53. if ((targetList == null) || (targetList.length == 0))
  54. {
  55. return;
  56. }
  57. if (Config.DEBUG)
  58. {
  59. _log.info("Casting sow");
  60. }
  61. L2MonsterInstance target;
  62. for (L2Object tgt : targetList)
  63. {
  64. if (!tgt.isMonster())
  65. {
  66. continue;
  67. }
  68. target = (L2MonsterInstance) tgt;
  69. if (target.isDead() || target.isSeeded() || (target.getSeederId() != activeChar.getObjectId()))
  70. {
  71. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  72. continue;
  73. }
  74. final int seedId = target.getSeedType();
  75. if (seedId == 0)
  76. {
  77. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  78. continue;
  79. }
  80. // Consuming used seed
  81. if (!activeChar.destroyItemByItemId("Consume", seedId, 1, target, false))
  82. {
  83. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  84. return;
  85. }
  86. SystemMessage sm;
  87. if (calcSuccess(activeChar, target, seedId))
  88. {
  89. activeChar.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
  90. target.setSeeded(activeChar.getActingPlayer());
  91. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
  92. }
  93. else
  94. {
  95. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
  96. }
  97. if (activeChar.getParty() == null)
  98. {
  99. activeChar.sendPacket(sm);
  100. }
  101. else
  102. {
  103. activeChar.getParty().broadcastPacket(sm);
  104. }
  105. // TODO: Mob should not aggro on player, this way doesn't work really nice
  106. target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  107. }
  108. }
  109. private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId)
  110. {
  111. // TODO: check all the chances
  112. int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90);
  113. final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId);
  114. final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId);
  115. final int levelPlayer = activeChar.getLevel(); // Attacker Level
  116. final int levelTarget = target.getLevel(); // target Level
  117. // seed level
  118. if (levelTarget < minlevelSeed)
  119. {
  120. basicSuccess -= 5 * (minlevelSeed - levelTarget);
  121. }
  122. if (levelTarget > maxlevelSeed)
  123. {
  124. basicSuccess -= 5 * (levelTarget - maxlevelSeed);
  125. }
  126. // 5% decrease in chance if player level
  127. // is more than +/- 5 levels to _target's_ level
  128. int diff = (levelPlayer - levelTarget);
  129. if (diff < 0)
  130. {
  131. diff = -diff;
  132. }
  133. if (diff > 5)
  134. {
  135. basicSuccess -= 5 * (diff - 5);
  136. }
  137. // chance can't be less than 1%
  138. if (basicSuccess < 1)
  139. {
  140. basicSuccess = 1;
  141. }
  142. return Rnd.nextInt(99) < basicSuccess;
  143. }
  144. @Override
  145. public L2SkillType[] getSkillIds()
  146. {
  147. return SKILL_IDS;
  148. }
  149. }