DeluxeKey.java 1.9 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.gameserver.handler.ISkillHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.skills.L2SkillType;
  26. /**
  27. * @author Julian
  28. */
  29. public class DeluxeKey implements ISkillHandler
  30. {
  31. private static Logger _log = Logger.getLogger(DeluxeKey.class.getName());
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.DELUXE_KEY_UNLOCK
  35. };
  36. @Override
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. if (!activeChar.isPlayer())
  40. {
  41. return;
  42. }
  43. L2Object[] targetList = skill.getTargetList(activeChar);
  44. if (targetList == null)
  45. {
  46. return;
  47. }
  48. _log.fine("Delux key casting succeded.");
  49. // This is just a dummy skill handler for the golden food and crystal food skills,
  50. // since the AI responce onSkillUse handles the rest.
  51. }
  52. @Override
  53. public L2SkillType[] getSkillIds()
  54. {
  55. return SKILL_IDS;
  56. }
  57. }