TransferDamage.java 1.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. /**
  26. * Transfer Damage effect implementation.
  27. * @author UnAfraid
  28. */
  29. public class TransferDamage extends L2Effect
  30. {
  31. public TransferDamage(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. public TransferDamage(Env env, L2Effect effect)
  36. {
  37. super(env, effect);
  38. }
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.DAMAGE_TRANSFER;
  43. }
  44. @Override
  45. public void onExit()
  46. {
  47. if (getEffected().isPlayable() && getEffector().isPlayer())
  48. {
  49. ((L2Playable) getEffected()).setTransferDamageTo(null);
  50. }
  51. }
  52. @Override
  53. public boolean onStart()
  54. {
  55. if (getEffected().isPlayable() && getEffector().isPlayer())
  56. {
  57. ((L2Playable) getEffected()).setTransferDamageTo(getEffector().getActingPlayer());
  58. }
  59. return true;
  60. }
  61. }