TargetMeProbability.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. /**
  28. * Target Me Probability effect implementation.
  29. * @author Adry_85
  30. */
  31. public class TargetMeProbability extends L2Effect
  32. {
  33. private final int _chance;
  34. public TargetMeProbability(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. _chance = template.hasParameters() ? template.getParameters().getInt("chance", 100) : 100;
  38. }
  39. @Override
  40. public boolean calcSuccess()
  41. {
  42. return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill());
  43. }
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.NONE;
  48. }
  49. @Override
  50. public boolean isInstant()
  51. {
  52. return true;
  53. }
  54. @Override
  55. public boolean onStart()
  56. {
  57. if (getEffected().isPlayable())
  58. {
  59. if (getEffected() instanceof L2SiegeSummonInstance)
  60. {
  61. return false;
  62. }
  63. if (getEffected().getTarget() != getEffector())
  64. {
  65. L2PcInstance effector = getEffector().getActingPlayer();
  66. // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
  67. if ((effector == null) || effector.checkPvpSkill(getEffected(), getSkill()))
  68. {
  69. // Target is different
  70. getEffected().setTarget(getEffector());
  71. }
  72. }
  73. return true;
  74. }
  75. else if (getEffected().isL2Attackable() && !getEffected().isRaid())
  76. {
  77. return true;
  78. }
  79. return false;
  80. }
  81. }