SignetNoise.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. /**
  27. * Signet Noise effect implementation.
  28. * @author Forsaiken, Sami
  29. */
  30. public class SignetNoise extends L2Effect
  31. {
  32. public SignetNoise(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.SIGNET_GROUND;
  40. }
  41. @Override
  42. public boolean onActionTime()
  43. {
  44. L2PcInstance caster = getEffector().getActingPlayer();
  45. for (L2Character target : getEffected().getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
  46. {
  47. if ((target == null) || (target == caster))
  48. {
  49. continue;
  50. }
  51. if (caster.canAttackCharacter(target))
  52. {
  53. for (L2Effect effect : target.getAllEffects())
  54. {
  55. if (effect.getSkill().isDance())
  56. {
  57. effect.exit();
  58. }
  59. }
  60. }
  61. }
  62. return false;
  63. }
  64. @Override
  65. public void onExit()
  66. {
  67. if (getEffected() != null)
  68. {
  69. getEffected().deleteMe();
  70. }
  71. }
  72. @Override
  73. public boolean onStart()
  74. {
  75. return true;
  76. }
  77. }