SetSkill.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.datatables.SkillTable;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. /**
  27. * Set Skill effect implementation.
  28. * @author Zoey76
  29. */
  30. public class SetSkill extends L2Effect
  31. {
  32. private final int _skillId;
  33. private final int _skillLvl;
  34. public SetSkill(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. _skillId = template.getParameters().getInt("skillId", 0);
  38. _skillLvl = template.getParameters().getInt("skillLvl", 1);
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.NONE;
  44. }
  45. @Override
  46. public boolean isInstant()
  47. {
  48. return true;
  49. }
  50. @Override
  51. public boolean onStart()
  52. {
  53. if ((getEffected() == null) || !getEffected().isPlayer())
  54. {
  55. return false;
  56. }
  57. final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
  58. if (skill == null)
  59. {
  60. return false;
  61. }
  62. getEffected().getActingPlayer().addSkill(skill, true);
  63. return true;
  64. }
  65. }