Resurrection.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. import com.l2jserver.gameserver.model.stats.Formulas;
  26. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  27. /**
  28. * Resurrection effect implementation.
  29. * @author Adry_85
  30. */
  31. public class Resurrection extends L2Effect
  32. {
  33. private final int _power;
  34. public Resurrection(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. _power = template.getParameters().getInt("power", 0);
  38. }
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.RESURRECTION;
  43. }
  44. @Override
  45. public boolean isInstant()
  46. {
  47. return true;
  48. }
  49. @Override
  50. public boolean onStart()
  51. {
  52. L2Character target = getEffected();
  53. L2Character activeChar = getEffector();
  54. if (activeChar.isPlayer())
  55. {
  56. if (target.getActingPlayer() != null)
  57. {
  58. target.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), getSkill(), target.isPet(), _power);
  59. }
  60. }
  61. else
  62. {
  63. DecayTaskManager.getInstance().cancelDecayTask(target);
  64. target.doRevive(Formulas.calculateSkillResurrectRestorePercent(_power, activeChar));
  65. }
  66. return true;
  67. }
  68. }