RebalanceHP.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.L2Party;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.util.Util;
  27. /**
  28. * Rebalance HP effect implementation.
  29. * @author Adry_85, earendil
  30. */
  31. public class RebalanceHP extends L2Effect
  32. {
  33. public RebalanceHP(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.REBALANCE_HP;
  41. }
  42. @Override
  43. public boolean isInstant()
  44. {
  45. return true;
  46. }
  47. @Override
  48. public boolean onStart()
  49. {
  50. if (!getEffector().isPlayer() || !getEffector().isInParty())
  51. {
  52. return false;
  53. }
  54. double fullHP = 0;
  55. double currentHPs = 0;
  56. final L2Party party = getEffector().getParty();
  57. for (L2PcInstance member : party.getMembers())
  58. {
  59. if (member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true))
  60. {
  61. continue;
  62. }
  63. fullHP += member.getMaxHp();
  64. currentHPs += member.getCurrentHp();
  65. }
  66. double percentHP = currentHPs / fullHP;
  67. for (L2PcInstance member : party.getMembers())
  68. {
  69. if (member.isDead() || !Util.checkIfInRange(getSkill().getAffectRange(), getEffector(), member, true))
  70. {
  71. continue;
  72. }
  73. double newHP = member.getMaxHp() * percentHP;
  74. if (newHP > member.getCurrentHp()) // The target gets healed
  75. {
  76. // The heal will be blocked if the current hp passes the limit
  77. if (member.getCurrentHp() > member.getMaxRecoverableHp())
  78. {
  79. newHP = member.getCurrentHp();
  80. }
  81. else if (newHP > member.getMaxRecoverableHp())
  82. {
  83. newHP = member.getMaxRecoverableHp();
  84. }
  85. }
  86. member.setCurrentHp(newHP);
  87. }
  88. return true;
  89. }
  90. }