MagicalAttackMp.java 3.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. /**
  30. * Magical Attack MP effect.
  31. * @author Adry_85
  32. */
  33. public class MagicalAttackMp extends L2Effect
  34. {
  35. public MagicalAttackMp(Env env, EffectTemplate template)
  36. {
  37. super(env, template);
  38. }
  39. @Override
  40. public boolean calcSuccess()
  41. {
  42. if (getEffected().isInvul() || !Formulas.calcMagicAffected(getEffector(), getEffected(), getSkill()))
  43. {
  44. getEffector().sendPacket(SystemMessageId.MISSED_TARGET);
  45. return false;
  46. }
  47. return true;
  48. }
  49. @Override
  50. public L2EffectType getEffectType()
  51. {
  52. return L2EffectType.MAGICAL_ATTACK_MP;
  53. }
  54. @Override
  55. public boolean isInstant()
  56. {
  57. return true;
  58. }
  59. @Override
  60. public boolean onStart()
  61. {
  62. L2Character target = getEffected();
  63. L2Character activeChar = getEffector();
  64. if (activeChar.isAlikeDead())
  65. {
  66. return false;
  67. }
  68. boolean sps = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  69. boolean bss = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  70. final byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
  71. final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()));
  72. double damage = Formulas.calcManaDam(activeChar, target, getSkill(), shld, sps, bss, mcrit);
  73. double mp = (damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
  74. if (damage > 0)
  75. {
  76. target.stopEffectsOnDamage(true);
  77. target.setCurrentMp(target.getCurrentMp() - mp);
  78. }
  79. if (target.isPlayer())
  80. {
  81. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_HAS_BEEN_DRAINED_BY_C1);
  82. sm.addCharName(activeChar);
  83. sm.addNumber((int) mp);
  84. target.sendPacket(sm);
  85. }
  86. if (activeChar.isPlayer())
  87. {
  88. SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1);
  89. sm2.addNumber((int) mp);
  90. activeChar.sendPacket(sm2);
  91. }
  92. return true;
  93. }
  94. }