Lethal.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. import com.l2jserver.gameserver.model.stats.Formulas;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.util.Rnd;
  28. /**
  29. * Lethal effect implementation.
  30. * @author Adry_85
  31. */
  32. public class Lethal extends L2Effect
  33. {
  34. private final int _fullLethal;
  35. private final int _halfLethal;
  36. public Lethal(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. _fullLethal = template.getParameters().getInt("fullLethal", 0);
  40. _halfLethal = template.getParameters().getInt("halfLethal", 0);
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.LETHAL;
  46. }
  47. @Override
  48. public boolean isInstant()
  49. {
  50. return true;
  51. }
  52. @Override
  53. public boolean onStart()
  54. {
  55. L2Character target = getEffected();
  56. L2Character activeChar = getEffector();
  57. if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
  58. {
  59. return false;
  60. }
  61. if (!target.isLethalable() || target.isInvul())
  62. {
  63. return false;
  64. }
  65. double levelBonus = Formulas.calcLvlBonusMod(activeChar, target, getSkill());
  66. // Lethal Strike
  67. if (Rnd.get(100) < (_fullLethal * levelBonus))
  68. {
  69. // for Players CP and HP is set to 1.
  70. if (target.isPlayer())
  71. {
  72. target.notifyDamageReceived(target.getCurrentHp() - 1, getEffector(), getSkill(), true);
  73. target.setCurrentCp(1);
  74. target.setCurrentHp(1);
  75. target.sendPacket(SystemMessageId.LETHAL_STRIKE);
  76. }
  77. // for Monsters HP is set to 1.
  78. else if (target.isMonster() || target.isSummon())
  79. {
  80. target.notifyDamageReceived(target.getCurrentHp() - 1, getEffector(), getSkill(), true);
  81. target.setCurrentHp(1);
  82. }
  83. activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
  84. }
  85. // Half-Kill
  86. else if (Rnd.get(100) < (_halfLethal * levelBonus))
  87. {
  88. // for Players CP is set to 1.
  89. if (target.isPlayer())
  90. {
  91. target.setCurrentCp(1);
  92. target.sendPacket(SystemMessageId.HALF_KILL);
  93. target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
  94. }
  95. // for Monsters HP is set to 50%.
  96. else if (target.isMonster() || target.isSummon())
  97. {
  98. target.notifyDamageReceived(target.getCurrentHp() * 0.5, getEffector(), getSkill(), true);
  99. target.setCurrentHp(target.getCurrentHp() * 0.5);
  100. }
  101. activeChar.sendPacket(SystemMessageId.HALF_KILL);
  102. }
  103. return true;
  104. }
  105. }