HpDrain.java 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. /**
  28. * HP Drain effect implementation.
  29. * @author Adry_85
  30. */
  31. public class HpDrain extends L2Effect
  32. {
  33. public HpDrain(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.HP_DRAIN;
  41. }
  42. @Override
  43. public boolean isInstant()
  44. {
  45. return true;
  46. }
  47. @Override
  48. public boolean onStart()
  49. {
  50. L2Character target = getEffected();
  51. L2Character activeChar = getEffector();
  52. // TODO: Unhardcode Cubic Skill to avoid double damage
  53. if (activeChar.isAlikeDead() || (getSkill().getId() == 4050))
  54. {
  55. return false;
  56. }
  57. boolean sps = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  58. boolean bss = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  59. boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()));
  60. byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
  61. int damage = (int) Formulas.calcMagicDam(activeChar, target, getSkill(), shld, sps, bss, mcrit);
  62. int drain = 0;
  63. int cp = (int) target.getCurrentCp();
  64. int hp = (int) target.getCurrentHp();
  65. if (cp > 0)
  66. {
  67. drain = (damage < cp) ? 0 : (damage - cp);
  68. }
  69. else if (damage > hp)
  70. {
  71. drain = hp;
  72. }
  73. else
  74. {
  75. drain = damage;
  76. }
  77. double hpAdd = (calc() * drain);
  78. double hpFinal = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
  79. activeChar.setCurrentHp(hpFinal);
  80. if (damage > 0)
  81. {
  82. // Manage attack or cast break of the target (calculating rate, sending message...)
  83. if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
  84. {
  85. target.breakAttack();
  86. target.breakCast();
  87. }
  88. activeChar.sendDamageMessage(target, damage, mcrit, false, false);
  89. target.reduceCurrentHp(damage, activeChar, getSkill());
  90. target.notifyDamageReceived(damage, activeChar, getSkill(), mcrit);
  91. }
  92. return true;
  93. }
  94. }