Hide.java 3.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.effects.AbnormalEffect;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. import com.l2jserver.gameserver.network.serverpackets.DeleteObject;
  29. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  30. /**
  31. * Hide effect implementation.
  32. * @author ZaKaX, nBd
  33. */
  34. public class Hide extends L2Effect
  35. {
  36. public Hide(Env env, EffectTemplate template)
  37. {
  38. super(env, template);
  39. }
  40. public Hide(Env env, L2Effect effect)
  41. {
  42. super(env, effect);
  43. }
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.HIDE;
  48. }
  49. @Override
  50. public void onExit()
  51. {
  52. if (getEffected().isPlayer())
  53. {
  54. L2PcInstance activeChar = getEffected().getActingPlayer();
  55. if (!activeChar.inObserverMode())
  56. {
  57. activeChar.getAppearance().setVisible();
  58. }
  59. activeChar.stopAbnormalEffect(AbnormalEffect.STEALTH);
  60. }
  61. }
  62. @Override
  63. public boolean onStart()
  64. {
  65. if (getEffected().isPlayer())
  66. {
  67. L2PcInstance activeChar = getEffected().getActingPlayer();
  68. activeChar.getAppearance().setInvisible();
  69. activeChar.startAbnormalEffect(AbnormalEffect.STEALTH);
  70. if ((activeChar.getAI().getNextIntention() != null) && (activeChar.getAI().getNextIntention().getCtrlIntention() == CtrlIntention.AI_INTENTION_ATTACK))
  71. {
  72. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  73. }
  74. L2GameServerPacket del = new DeleteObject(activeChar);
  75. for (L2Character target : activeChar.getKnownList().getKnownCharacters())
  76. {
  77. try
  78. {
  79. if (target.getTarget() == activeChar)
  80. {
  81. target.setTarget(null);
  82. target.abortAttack();
  83. target.abortCast();
  84. target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  85. }
  86. if (target.isPlayer())
  87. {
  88. target.sendPacket(del);
  89. }
  90. }
  91. catch (NullPointerException e)
  92. {
  93. }
  94. }
  95. }
  96. return true;
  97. }
  98. }