Harvesting.java 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192
  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.holders.ItemHolder;
  28. import com.l2jserver.gameserver.model.stats.Env;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  31. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. import com.l2jserver.util.Rnd;
  34. /**
  35. * Harvesting effect implementation.
  36. * @author l3x, Zoey76
  37. */
  38. public class Harvesting extends L2Effect
  39. {
  40. public Harvesting(Env env, EffectTemplate template)
  41. {
  42. super(env, template);
  43. }
  44. /**
  45. * @param activeChar
  46. * @param target
  47. * @return
  48. */
  49. private boolean calcSuccess(L2PcInstance activeChar, L2MonsterInstance target)
  50. {
  51. int basicSuccess = 100;
  52. final int levelPlayer = activeChar.getLevel();
  53. final int levelTarget = target.getLevel();
  54. int diff = (levelPlayer - levelTarget);
  55. if (diff < 0)
  56. {
  57. diff = -diff;
  58. }
  59. // apply penalty, target <=> player levels
  60. // 5% penalty for each level
  61. if (diff > 5)
  62. {
  63. basicSuccess -= (diff - 5) * 5;
  64. }
  65. // success rate can't be less than 1%
  66. if (basicSuccess < 1)
  67. {
  68. basicSuccess = 1;
  69. }
  70. return Rnd.nextInt(99) < basicSuccess;
  71. }
  72. @Override
  73. public L2EffectType getEffectType()
  74. {
  75. return L2EffectType.NONE;
  76. }
  77. @Override
  78. public boolean isInstant()
  79. {
  80. return true;
  81. }
  82. @Override
  83. public boolean onStart()
  84. {
  85. if ((getEffector() == null) || (getEffected() == null) || !getEffector().isPlayer() || !getEffected().isNpc() || !getEffected().isDead())
  86. {
  87. return false;
  88. }
  89. final L2PcInstance player = getEffector().getActingPlayer();
  90. final L2Object[] targets = getSkill().getTargetList(player, false, getEffected());
  91. if ((targets == null) || (targets.length == 0))
  92. {
  93. return false;
  94. }
  95. L2MonsterInstance monster;
  96. final InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  97. for (L2Object target : targets)
  98. {
  99. if ((target == null) || !target.isMonster())
  100. {
  101. continue;
  102. }
  103. monster = (L2MonsterInstance) target;
  104. if (player.getObjectId() != monster.getSeederId())
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  107. player.sendPacket(sm);
  108. continue;
  109. }
  110. boolean send = false;
  111. int total = 0;
  112. int cropId = 0;
  113. if (monster.isSeeded())
  114. {
  115. if (calcSuccess(player, monster))
  116. {
  117. final ItemHolder[] items = monster.takeHarvest();
  118. if ((items != null) && (items.length > 0))
  119. {
  120. for (ItemHolder reward : items)
  121. {
  122. cropId = reward.getId(); // always got 1 type of crop as reward
  123. if (player.isInParty())
  124. {
  125. player.getParty().distributeItem(player, reward, true, monster);
  126. }
  127. else
  128. {
  129. if (iu != null)
  130. {
  131. iu.addItem(player.getInventory().addItem("Harvesting", reward.getId(), reward.getCount(), player, monster));
  132. }
  133. send = true;
  134. total += reward.getCount();
  135. }
  136. }
  137. if (send)
  138. {
  139. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  140. smsg.addNumber(total);
  141. smsg.addItemName(cropId);
  142. player.sendPacket(smsg);
  143. if (player.isInParty())
  144. {
  145. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  146. smsg.addString(player.getName());
  147. smsg.addNumber(total);
  148. smsg.addItemName(cropId);
  149. player.getParty().broadcastToPartyMembers(player, smsg);
  150. }
  151. if (iu != null)
  152. {
  153. player.sendPacket(iu);
  154. }
  155. else
  156. {
  157. player.sendPacket(new ItemList(player, false));
  158. }
  159. return true;
  160. }
  161. }
  162. }
  163. else
  164. {
  165. player.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
  166. }
  167. }
  168. else
  169. {
  170. player.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
  171. }
  172. }
  173. return false;
  174. }
  175. }