123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Stats;
- import com.l2jserver.gameserver.network.SystemMessageId;
- /**
- * Focus Souls effect implementation.
- * @author nBd, Adry_85
- */
- public class FocusSouls extends L2Effect
- {
- public FocusSouls(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.NONE;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- if (!getEffected().isPlayer() || getEffected().isAlikeDead())
- {
- return false;
- }
-
- final L2PcInstance target = getEffected().getActingPlayer();
- final int maxSouls = (int) target.calcStat(Stats.MAX_SOULS, 0, null, null);
- if (maxSouls > 0)
- {
- int amount = (int) calc();
- if ((target.getChargedSouls() < maxSouls))
- {
- int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls());
- target.increaseSouls(count);
- }
- else
- {
- target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
- return false;
- }
- }
- return true;
- }
- }
|