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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.SystemMessageId;
- /**
- * Dam Over Time Percent effect implementation.
- * @author Adry_85
- */
- public class DamOverTimePercent extends L2Effect
- {
- private final boolean _canKill;
-
- public DamOverTimePercent(Env env, EffectTemplate template)
- {
- super(env, template);
- _canKill = template.hasParameters() && template.getParameters().getBoolean("canKill", false);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.DMG_OVER_TIME_PERCENT;
- }
-
- @Override
- public boolean onActionTime()
- {
- if (getEffected().isDead())
- {
- return false;
- }
-
- double damage = getEffected().getCurrentHp() * calc() * getEffectTemplate().getTotalTickCount();
- if (damage >= (getEffected().getCurrentHp() - 1))
- {
- if (getSkill().isToggle())
- {
- getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
- return false;
- }
-
- // For DOT skills that will not kill effected player.
- if (!_canKill)
- {
- // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
- if (getEffected().getCurrentHp() <= 1)
- {
- return getSkill().isToggle();
- }
-
- damage = getEffected().getCurrentHp() - 1;
- }
- }
- getEffected().reduceCurrentHpByDOT(damage, getEffector(), getSkill());
- getEffected().notifyDamageReceived(damage, getEffector(), getSkill(), false);
-
- return getSkill().isToggle();
- }
- }
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