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- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- /**
- * Cubic Mastery effect implementation.
- * @author Zoey76
- */
- public class CubicMastery extends L2Effect
- {
- public CubicMastery(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.CUBIC_MASTERY;
- }
-
- @Override
- public boolean onActionTime()
- {
- return getSkill().isPassive();
- }
-
- @Override
- public boolean onStart()
- {
- return (getEffector() != null) && (getEffected() != null) && getEffected().isPlayer();
- }
- }
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