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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.EffectFlag;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.util.Rnd;
- /**
- * Confuse effect implementation.
- * @author littlecrow
- */
- public class Confuse extends L2Effect
- {
- private final int _chance;
-
- public Confuse(Env env, EffectTemplate template)
- {
- super(env, template);
- _chance = template.hasParameters() ? template.getParameters().getInt("chance", 100) : 100;
- }
-
- @Override
- public boolean calcSuccess()
- {
- return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill());
- }
-
- @Override
- public int getEffectFlags()
- {
- return EffectFlag.CONFUSED.getMask();
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.NONE;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onActionTime()
- {
- final List<L2Character> targetList = new ArrayList<>();
- // Getting the possible targets
- for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
- {
- if (((getEffected().isMonster() && obj.isL2Attackable()) || (obj instanceof L2Character)) && (obj != getEffected()))
- {
- targetList.add((L2Character) obj);
- }
- }
- // if there is no target, exit function
- if (!targetList.isEmpty())
- {
- // Choosing randomly a new target
- final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
- // Attacking the target
- getEffected().setTarget(target);
- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- return true;
- }
- return false;
- }
-
- @Override
- public void onExit()
- {
- if (!getEffected().isPlayer())
- {
- getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
- }
- }
-
- @Override
- public boolean onStart()
- {
- getEffected().getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
- return true;
- }
- }
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