ChanceSkillTrigger.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.ChanceCondition;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. /**
  26. * Chance Skill Trigger effect implementation.
  27. */
  28. public class ChanceSkillTrigger extends L2Effect
  29. {
  30. public ChanceSkillTrigger(Env env, EffectTemplate template)
  31. {
  32. super(env, template);
  33. }
  34. public ChanceSkillTrigger(Env env, L2Effect effect)
  35. {
  36. super(env, effect);
  37. }
  38. @Override
  39. public boolean canBeStolen()
  40. {
  41. return true;
  42. }
  43. @Override
  44. public L2EffectType getEffectType()
  45. {
  46. return L2EffectType.NONE;
  47. }
  48. @Override
  49. public ChanceCondition getTriggeredChanceCondition()
  50. {
  51. return getEffectTemplate().getChanceCondition();
  52. }
  53. @Override
  54. public int getTriggeredChanceId()
  55. {
  56. return getEffectTemplate().getTriggeredId();
  57. }
  58. @Override
  59. public int getTriggeredChanceLevel()
  60. {
  61. return getEffectTemplate().getTriggeredLevel();
  62. }
  63. @Override
  64. public boolean onActionTime()
  65. {
  66. getEffected().onActionTimeChanceEffect(getSkill().getElement());
  67. return getSkill().isPassive();
  68. }
  69. @Override
  70. public void onExit()
  71. {
  72. // trigger only if effect in use and successfully ticked to the end
  73. if (isInUse() && (getTickCount() >= getEffectTemplate().getTotalTickCount()))
  74. {
  75. getEffected().onExitChanceEffect(getSkill().getElement());
  76. }
  77. getEffected().removeChanceEffect(this);
  78. super.onExit();
  79. }
  80. @Override
  81. public boolean onStart()
  82. {
  83. getEffected().addChanceTrigger(this);
  84. getEffected().onStartChanceEffect(getSkill().getElement());
  85. return super.onStart();
  86. }
  87. @Override
  88. public boolean triggersChanceSkill()
  89. {
  90. return getEffectTemplate().getTriggeredId() > 1;
  91. }
  92. }