ItemSkillsTemplate.java 6.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.model.actor.L2Playable;
  23. import com.l2jserver.gameserver.model.entity.TvTEvent;
  24. import com.l2jserver.gameserver.model.holders.SkillHolder;
  25. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.items.type.ActionType;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. /**
  32. * Template for item skills handler.
  33. * @author Zoey76
  34. */
  35. public class ItemSkillsTemplate implements IItemHandler
  36. {
  37. @Override
  38. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  39. {
  40. if (!playable.isPlayer() && !playable.isPet())
  41. {
  42. return false;
  43. }
  44. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  45. {
  46. playable.sendPacket(ActionFailed.STATIC_PACKET);
  47. return false;
  48. }
  49. // Pets can use items only when they are tradable.
  50. if (playable.isPet() && !item.isTradeable())
  51. {
  52. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  53. return false;
  54. }
  55. // Verify that item is not under reuse.
  56. if (!checkReuse(playable, null, item))
  57. {
  58. return false;
  59. }
  60. final SkillHolder[] skills = item.getEtcItem().getSkills();
  61. if (skills == null)
  62. {
  63. _log.info("Item " + item + " does not have registered any skill for handler.");
  64. return false;
  65. }
  66. for (SkillHolder skillInfo : skills)
  67. {
  68. if (skillInfo == null)
  69. {
  70. continue;
  71. }
  72. Skill itemSkill = skillInfo.getSkill();
  73. if (itemSkill != null)
  74. {
  75. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  76. {
  77. return false;
  78. }
  79. if (playable.isSkillDisabled(itemSkill))
  80. {
  81. return false;
  82. }
  83. // Verify that skill is not under reuse.
  84. if (!checkReuse(playable, itemSkill, item))
  85. {
  86. return false;
  87. }
  88. if (!item.isPotion() && !item.isElixir() && playable.isCastingNow())
  89. {
  90. return false;
  91. }
  92. final boolean isCapsuleItem = item.getItem().getDefaultAction() == ActionType.CAPSULE;
  93. if (isCapsuleItem || ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast())))
  94. {
  95. if (!playable.destroyItem("Consume", item.getObjectId(), isCapsuleItem && (itemSkill.getItemConsume() == 0) ? 1 : itemSkill.getItemConsume(), playable, false))
  96. {
  97. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  98. return false;
  99. }
  100. }
  101. // Send message to the master.
  102. if (playable.isPet())
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  105. sm.addSkillName(itemSkill);
  106. playable.sendPacket(sm);
  107. }
  108. if (itemSkill.isSimultaneousCast() || ((item.getItem().hasImmediateEffect() || item.getItem().hasExImmediateEffect()) && itemSkill.isStatic()))
  109. {
  110. playable.doSimultaneousCast(itemSkill);
  111. }
  112. else
  113. {
  114. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  115. if (!playable.useMagic(itemSkill, forceUse, false))
  116. {
  117. return false;
  118. }
  119. // Consume.
  120. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  121. {
  122. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  123. {
  124. playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  125. return false;
  126. }
  127. }
  128. }
  129. if (itemSkill.getReuseDelay() > 0)
  130. {
  131. playable.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  132. }
  133. }
  134. }
  135. return true;
  136. }
  137. /**
  138. * @param playable the character using the item or skill
  139. * @param skill the skill being used, can be null
  140. * @param item the item being used
  141. * @return {@code true} if the the item or skill to check is available, {@code false} otherwise
  142. */
  143. private boolean checkReuse(L2Playable playable, Skill skill, L2ItemInstance item)
  144. {
  145. final long remainingTime = (skill != null) ? playable.getSkillRemainingReuseTime(skill.getReuseHashCode()) : playable.getItemRemainingReuseTime(item.getObjectId());
  146. final boolean isAvailable = remainingTime <= 0;
  147. if (playable.isPlayer())
  148. {
  149. if (!isAvailable)
  150. {
  151. final int hours = (int) (remainingTime / 3600000L);
  152. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  153. final int seconds = (int) ((remainingTime / 1000) % 60);
  154. SystemMessage sm = null;
  155. if (hours > 0)
  156. {
  157. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  158. if ((skill == null) || skill.isStatic())
  159. {
  160. sm.addItemName(item);
  161. }
  162. else
  163. {
  164. sm.addSkillName(skill);
  165. }
  166. sm.addInt(hours);
  167. sm.addInt(minutes);
  168. }
  169. else if (minutes > 0)
  170. {
  171. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  172. if ((skill == null) || skill.isStatic())
  173. {
  174. sm.addItemName(item);
  175. }
  176. else
  177. {
  178. sm.addSkillName(skill);
  179. }
  180. sm.addInt(minutes);
  181. }
  182. else
  183. {
  184. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  185. if ((skill == null) || skill.isStatic())
  186. {
  187. sm.addItemName(item);
  188. }
  189. else
  190. {
  191. sm.addSkillName(skill);
  192. }
  193. }
  194. sm.addInt(seconds);
  195. playable.sendPacket(sm);
  196. }
  197. }
  198. return isAvailable;
  199. }
  200. }