SummonAgathion.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * Summon Agathion effect implementation.
  28. * @author Zoey76
  29. */
  30. public final class SummonAgathion extends AbstractEffect
  31. {
  32. private final int _npcId;
  33. public SummonAgathion(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  34. {
  35. super(attachCond, applyCond, set, params);
  36. if (params.isEmpty())
  37. {
  38. _log.warning(getClass().getSimpleName() + ": must have parameters.");
  39. }
  40. _npcId = params.getInt("npcId", 0);
  41. }
  42. @Override
  43. public boolean isInstant()
  44. {
  45. return true;
  46. }
  47. @Override
  48. public void onStart(BuffInfo info)
  49. {
  50. if ((info.getEffected() == null) || !info.getEffected().isPlayer())
  51. {
  52. return;
  53. }
  54. final L2PcInstance player = info.getEffected().getActingPlayer();
  55. if (player.isInOlympiadMode())
  56. {
  57. player.sendPacket(SystemMessageId.THIS_SKILL_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
  58. return;
  59. }
  60. player.setAgathionId(_npcId);
  61. player.broadcastUserInfo();
  62. }
  63. }