Q00350_EnhanceYourWeapon.java 18 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package quests.Q00350_EnhanceYourWeapon;
  20. import java.io.File;
  21. import java.util.ArrayList;
  22. import java.util.HashMap;
  23. import java.util.List;
  24. import java.util.Map;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import javax.xml.parsers.DocumentBuilderFactory;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.gameserver.model.AbsorberInfo;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Npc;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  38. import com.l2jserver.gameserver.model.quest.Quest;
  39. import com.l2jserver.gameserver.model.quest.QuestState;
  40. import com.l2jserver.gameserver.model.quest.State;
  41. import com.l2jserver.gameserver.model.skills.Skill;
  42. import com.l2jserver.gameserver.network.SystemMessageId;
  43. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  44. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  45. /**
  46. * Enhance Your Weapon (350)
  47. * @author Gigiikun
  48. */
  49. public class Q00350_EnhanceYourWeapon extends Quest
  50. {
  51. private static enum AbsorbCrystalType
  52. {
  53. LAST_HIT,
  54. FULL_PARTY,
  55. PARTY_ONE_RANDOM,
  56. PARTY_RANDOM
  57. }
  58. private static final class LevelingInfo
  59. {
  60. private final AbsorbCrystalType _absorbCrystalType;
  61. private final boolean _isSkillNeeded;
  62. private final int _chance;
  63. public LevelingInfo(AbsorbCrystalType absorbCrystalType, boolean isSkillNeeded, int chance)
  64. {
  65. _absorbCrystalType = absorbCrystalType;
  66. _isSkillNeeded = isSkillNeeded;
  67. _chance = chance;
  68. }
  69. public final AbsorbCrystalType getAbsorbCrystalType()
  70. {
  71. return _absorbCrystalType;
  72. }
  73. public final int getChance()
  74. {
  75. return _chance;
  76. }
  77. public final boolean isSkillNeeded()
  78. {
  79. return _isSkillNeeded;
  80. }
  81. }
  82. private static final class SoulCrystal
  83. {
  84. private final int _level;
  85. private final int _itemId;
  86. private final int _leveledItemId;
  87. public SoulCrystal(int level, int itemId, int leveledItemId)
  88. {
  89. _level = level;
  90. _itemId = itemId;
  91. _leveledItemId = leveledItemId;
  92. }
  93. public final int getItemId()
  94. {
  95. return _itemId;
  96. }
  97. public final int getLevel()
  98. {
  99. return _level;
  100. }
  101. public final int getLeveledItemId()
  102. {
  103. return _leveledItemId;
  104. }
  105. }
  106. // NPCs
  107. private static final int[] STARTING_NPCS =
  108. {
  109. 30115,
  110. 30856,
  111. 30194
  112. };
  113. // Items
  114. private static final int RED_SOUL_CRYSTAL0_ID = 4629;
  115. private static final int GREEN_SOUL_CRYSTAL0_ID = 4640;
  116. private static final int BLUE_SOUL_CRYSTAL0_ID = 4651;
  117. private static final Map<Integer, SoulCrystal> SOUL_CRYSTALS = new HashMap<>();
  118. // <npcid, <level, LevelingInfo>>
  119. private static final Map<Integer, Map<Integer, LevelingInfo>> NPC_LEVELING_INFO = new HashMap<>();
  120. public Q00350_EnhanceYourWeapon()
  121. {
  122. super(350, Q00350_EnhanceYourWeapon.class.getSimpleName(), "Enhance Your Weapon");
  123. addStartNpc(STARTING_NPCS);
  124. addTalkId(STARTING_NPCS);
  125. load();
  126. for (int npcId : NPC_LEVELING_INFO.keySet())
  127. {
  128. addSkillSeeId(npcId);
  129. addKillId(npcId);
  130. }
  131. }
  132. @Override
  133. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  134. {
  135. String htmltext = event;
  136. QuestState st = getQuestState(player, false);
  137. if (event.endsWith("-04.htm"))
  138. {
  139. st.startQuest();
  140. }
  141. else if (event.endsWith("-09.htm"))
  142. {
  143. st.giveItems(RED_SOUL_CRYSTAL0_ID, 1);
  144. }
  145. else if (event.endsWith("-10.htm"))
  146. {
  147. st.giveItems(GREEN_SOUL_CRYSTAL0_ID, 1);
  148. }
  149. else if (event.endsWith("-11.htm"))
  150. {
  151. st.giveItems(BLUE_SOUL_CRYSTAL0_ID, 1);
  152. }
  153. else if (event.equalsIgnoreCase("exit.htm"))
  154. {
  155. st.exitQuest(true);
  156. }
  157. return htmltext;
  158. }
  159. @Override
  160. public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
  161. {
  162. if (npc.isAttackable() && NPC_LEVELING_INFO.containsKey(npc.getId()))
  163. {
  164. levelSoulCrystals((L2Attackable) npc, killer);
  165. }
  166. return null;
  167. }
  168. @Override
  169. public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
  170. {
  171. super.onSkillSee(npc, caster, skill, targets, isSummon);
  172. if ((skill == null) || (skill.getId() != 2096))
  173. {
  174. return null;
  175. }
  176. else if ((caster == null) || caster.isDead())
  177. {
  178. return null;
  179. }
  180. if (!npc.isAttackable() || npc.isDead() || !NPC_LEVELING_INFO.containsKey(npc.getId()))
  181. {
  182. return null;
  183. }
  184. try
  185. {
  186. ((L2Attackable) npc).addAbsorber(caster);
  187. }
  188. catch (Exception e)
  189. {
  190. _log.log(Level.SEVERE, "", e);
  191. }
  192. return null;
  193. }
  194. @Override
  195. public String onTalk(L2Npc npc, L2PcInstance player)
  196. {
  197. String htmltext = getNoQuestMsg(player);
  198. final QuestState st = getQuestState(player, true);
  199. if (st == null)
  200. {
  201. return htmltext;
  202. }
  203. if (st.getState() == State.CREATED)
  204. {
  205. st.set("cond", "0");
  206. }
  207. if (st.getInt("cond") == 0)
  208. {
  209. htmltext = npc.getId() + "-01.htm";
  210. }
  211. else if (check(st))
  212. {
  213. htmltext = npc.getId() + "-03.htm";
  214. }
  215. else if (!st.hasQuestItems(RED_SOUL_CRYSTAL0_ID) && !st.hasQuestItems(GREEN_SOUL_CRYSTAL0_ID) && !st.hasQuestItems(BLUE_SOUL_CRYSTAL0_ID))
  216. {
  217. htmltext = npc.getId() + "-21.htm";
  218. }
  219. return htmltext;
  220. }
  221. private static boolean check(QuestState st)
  222. {
  223. for (int i = 4629; i < 4665; i++)
  224. {
  225. if (st.hasQuestItems(i))
  226. {
  227. return true;
  228. }
  229. }
  230. return false;
  231. }
  232. private static void exchangeCrystal(L2PcInstance player, L2Attackable mob, int takeid, int giveid, boolean broke)
  233. {
  234. L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, mob);
  235. if (Item != null)
  236. {
  237. // Prepare inventory update packet
  238. InventoryUpdate playerIU = new InventoryUpdate();
  239. playerIU.addRemovedItem(Item);
  240. // Add new crystal to the killer's inventory
  241. Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, mob);
  242. playerIU.addItem(Item);
  243. // Send a sound event and text message to the player
  244. if (broke)
  245. {
  246. player.sendPacket(SystemMessageId.SOUL_CRYSTAL_BROKE);
  247. }
  248. else
  249. {
  250. player.sendPacket(SystemMessageId.SOUL_CRYSTAL_ABSORBING_SUCCEEDED);
  251. }
  252. // Send system message
  253. SystemMessage sms = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
  254. sms.addItemName(giveid);
  255. player.sendPacket(sms);
  256. // Send inventory update packet
  257. player.sendPacket(playerIU);
  258. }
  259. }
  260. private static SoulCrystal getSCForPlayer(L2PcInstance player)
  261. {
  262. final QuestState st = player.getQuestState(Q00350_EnhanceYourWeapon.class.getSimpleName());
  263. if ((st == null) || !st.isStarted())
  264. {
  265. return null;
  266. }
  267. L2ItemInstance[] inv = player.getInventory().getItems();
  268. SoulCrystal ret = null;
  269. for (L2ItemInstance item : inv)
  270. {
  271. int itemId = item.getId();
  272. if (!SOUL_CRYSTALS.containsKey(itemId))
  273. {
  274. continue;
  275. }
  276. if (ret != null)
  277. {
  278. return null;
  279. }
  280. ret = SOUL_CRYSTALS.get(itemId);
  281. }
  282. return ret;
  283. }
  284. private static boolean isPartyLevelingMonster(int npcId)
  285. {
  286. for (LevelingInfo li : NPC_LEVELING_INFO.get(npcId).values())
  287. {
  288. if (li.getAbsorbCrystalType() != AbsorbCrystalType.LAST_HIT)
  289. {
  290. return true;
  291. }
  292. }
  293. return false;
  294. }
  295. private static void levelCrystal(L2PcInstance player, SoulCrystal sc, L2Attackable mob)
  296. {
  297. if ((sc == null) || !NPC_LEVELING_INFO.containsKey(mob.getId()))
  298. {
  299. return;
  300. }
  301. // If the crystal level is way too high for this mob, say that we can't increase it
  302. if (!NPC_LEVELING_INFO.get(mob.getId()).containsKey(sc.getLevel()))
  303. {
  304. player.sendPacket(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED);
  305. return;
  306. }
  307. if (getRandom(100) <= NPC_LEVELING_INFO.get(mob.getId()).get(sc.getLevel()).getChance())
  308. {
  309. exchangeCrystal(player, mob, sc.getItemId(), sc.getLeveledItemId(), false);
  310. }
  311. else
  312. {
  313. player.sendPacket(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED);
  314. }
  315. }
  316. /**
  317. * Calculate the leveling chance of Soul Crystals based on the attacker that killed this L2Attackable
  318. * @param mob
  319. * @param killer The player that last killed this L2Attackable $ Rewrite 06.12.06 - Yesod $ Rewrite 08.01.10 - Gigiikun
  320. */
  321. public static void levelSoulCrystals(L2Attackable mob, L2PcInstance killer)
  322. {
  323. // Only L2PcInstance can absorb a soul
  324. if (killer == null)
  325. {
  326. mob.resetAbsorbList();
  327. return;
  328. }
  329. Map<L2PcInstance, SoulCrystal> players = new HashMap<>();
  330. int maxSCLevel = 0;
  331. // TODO: what if mob support last_hit + party?
  332. if (isPartyLevelingMonster(mob.getId()) && (killer.getParty() != null))
  333. {
  334. // firts get the list of players who has one Soul Cry and the quest
  335. for (L2PcInstance pl : killer.getParty().getMembers())
  336. {
  337. if (pl == null)
  338. {
  339. continue;
  340. }
  341. SoulCrystal sc = getSCForPlayer(pl);
  342. if (sc == null)
  343. {
  344. continue;
  345. }
  346. players.put(pl, sc);
  347. if ((maxSCLevel < sc.getLevel()) && NPC_LEVELING_INFO.get(mob.getId()).containsKey(sc.getLevel()))
  348. {
  349. maxSCLevel = sc.getLevel();
  350. }
  351. }
  352. }
  353. else
  354. {
  355. SoulCrystal sc = getSCForPlayer(killer);
  356. if (sc != null)
  357. {
  358. players.put(killer, sc);
  359. if ((maxSCLevel < sc.getLevel()) && NPC_LEVELING_INFO.get(mob.getId()).containsKey(sc.getLevel()))
  360. {
  361. maxSCLevel = sc.getLevel();
  362. }
  363. }
  364. }
  365. // Init some useful vars
  366. LevelingInfo mainlvlInfo = NPC_LEVELING_INFO.get(mob.getId()).get(maxSCLevel);
  367. if (mainlvlInfo == null)
  368. {
  369. /* throw new NullPointerException("Target: "+mob+ " player: "+killer+" level: "+maxSCLevel); */
  370. return;
  371. }
  372. // If this mob is not require skill, then skip some checkings
  373. if (mainlvlInfo.isSkillNeeded())
  374. {
  375. // Fail if this L2Attackable isn't absorbed or there's no one in its _absorbersList
  376. if (!mob.isAbsorbed() /* || _absorbersList == null */)
  377. {
  378. mob.resetAbsorbList();
  379. return;
  380. }
  381. // Fail if the killer isn't in the _absorbersList of this L2Attackable and mob is not boss
  382. AbsorberInfo ai = mob.getAbsorbersList().get(killer.getObjectId());
  383. boolean isSuccess = true;
  384. if ((ai == null) || (ai.getObjectId() != killer.getObjectId()))
  385. {
  386. isSuccess = false;
  387. }
  388. // Check if the soul crystal was used when HP of this L2Attackable wasn't higher than half of it
  389. if ((ai != null) && (ai.getAbsorbedHp() > (mob.getMaxHp() / 2.0)))
  390. {
  391. isSuccess = false;
  392. }
  393. if (!isSuccess)
  394. {
  395. mob.resetAbsorbList();
  396. return;
  397. }
  398. }
  399. switch (mainlvlInfo.getAbsorbCrystalType())
  400. {
  401. case PARTY_ONE_RANDOM:
  402. // This is a naive method for selecting a random member. It gets any random party member and
  403. // then checks if the member has a valid crystal. It does not select the random party member
  404. // among those who have crystals, only. However, this might actually be correct (same as retail).
  405. if (killer.getParty() != null)
  406. {
  407. L2PcInstance lucky = killer.getParty().getMembers().get(getRandom(killer.getParty().getMemberCount()));
  408. levelCrystal(lucky, players.get(lucky), mob);
  409. }
  410. else
  411. {
  412. levelCrystal(killer, players.get(killer), mob);
  413. }
  414. break;
  415. case PARTY_RANDOM:
  416. if (killer.getParty() != null)
  417. {
  418. List<L2PcInstance> luckyParty = new ArrayList<>();
  419. luckyParty.addAll(killer.getParty().getMembers());
  420. while ((getRandom(100) < 33) && !luckyParty.isEmpty())
  421. {
  422. L2PcInstance lucky = luckyParty.remove(getRandom(luckyParty.size()));
  423. if (players.containsKey(lucky))
  424. {
  425. levelCrystal(lucky, players.get(lucky), mob);
  426. }
  427. }
  428. }
  429. else if (getRandom(100) < 33)
  430. {
  431. levelCrystal(killer, players.get(killer), mob);
  432. }
  433. break;
  434. case FULL_PARTY:
  435. if (killer.getParty() != null)
  436. {
  437. for (L2PcInstance pl : killer.getParty().getMembers())
  438. {
  439. levelCrystal(pl, players.get(pl), mob);
  440. }
  441. }
  442. else
  443. {
  444. levelCrystal(killer, players.get(killer), mob);
  445. }
  446. break;
  447. case LAST_HIT:
  448. levelCrystal(killer, players.get(killer), mob);
  449. break;
  450. }
  451. }
  452. /**
  453. * TODO: Implement using DocumentParser.
  454. */
  455. private static void load()
  456. {
  457. try
  458. {
  459. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  460. factory.setValidating(false);
  461. factory.setIgnoringComments(true);
  462. File file = new File(Config.DATAPACK_ROOT, "data/levelUpCrystalData.xml");
  463. if (!file.exists())
  464. {
  465. _log.severe("[EnhanceYourWeapon] Missing levelUpCrystalData.xml. The quest wont work without it!");
  466. return;
  467. }
  468. Document doc = factory.newDocumentBuilder().parse(file);
  469. Node first = doc.getFirstChild();
  470. if ((first != null) && "list".equalsIgnoreCase(first.getNodeName()))
  471. {
  472. for (Node n = first.getFirstChild(); n != null; n = n.getNextSibling())
  473. {
  474. if ("crystal".equalsIgnoreCase(n.getNodeName()))
  475. {
  476. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  477. {
  478. if ("item".equalsIgnoreCase(d.getNodeName()))
  479. {
  480. NamedNodeMap attrs = d.getAttributes();
  481. Node att = attrs.getNamedItem("itemId");
  482. if (att == null)
  483. {
  484. _log.severe("[EnhanceYourWeapon] Missing itemId in Crystal List, skipping");
  485. continue;
  486. }
  487. int itemId = Integer.parseInt(attrs.getNamedItem("itemId").getNodeValue());
  488. att = attrs.getNamedItem("level");
  489. if (att == null)
  490. {
  491. _log.severe("[EnhanceYourWeapon] Missing level in Crystal List itemId: " + itemId + ", skipping");
  492. continue;
  493. }
  494. int level = Integer.parseInt(attrs.getNamedItem("level").getNodeValue());
  495. att = attrs.getNamedItem("leveledItemId");
  496. if (att == null)
  497. {
  498. _log.severe("[EnhanceYourWeapon] Missing leveledItemId in Crystal List itemId: " + itemId + ", skipping");
  499. continue;
  500. }
  501. int leveledItemId = Integer.parseInt(attrs.getNamedItem("leveledItemId").getNodeValue());
  502. SOUL_CRYSTALS.put(itemId, new SoulCrystal(level, itemId, leveledItemId));
  503. }
  504. }
  505. }
  506. else if ("npc".equalsIgnoreCase(n.getNodeName()))
  507. {
  508. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  509. {
  510. if ("item".equalsIgnoreCase(d.getNodeName()))
  511. {
  512. NamedNodeMap attrs = d.getAttributes();
  513. Node att = attrs.getNamedItem("npcId");
  514. if (att == null)
  515. {
  516. _log.severe("[EnhanceYourWeapon] Missing npcId in NPC List, skipping");
  517. continue;
  518. }
  519. int npcId = Integer.parseInt(att.getNodeValue());
  520. Map<Integer, LevelingInfo> temp = new HashMap<>();
  521. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  522. {
  523. boolean isSkillNeeded = false;
  524. int chance = 5;
  525. AbsorbCrystalType absorbType = AbsorbCrystalType.LAST_HIT;
  526. if ("detail".equalsIgnoreCase(cd.getNodeName()))
  527. {
  528. attrs = cd.getAttributes();
  529. att = attrs.getNamedItem("absorbType");
  530. if (att != null)
  531. {
  532. absorbType = Enum.valueOf(AbsorbCrystalType.class, att.getNodeValue());
  533. }
  534. att = attrs.getNamedItem("chance");
  535. if (att != null)
  536. {
  537. chance = Integer.parseInt(att.getNodeValue());
  538. }
  539. att = attrs.getNamedItem("skill");
  540. if (att != null)
  541. {
  542. isSkillNeeded = Boolean.parseBoolean(att.getNodeValue());
  543. }
  544. Node att1 = attrs.getNamedItem("maxLevel");
  545. Node att2 = attrs.getNamedItem("levelList");
  546. if ((att1 == null) && (att2 == null))
  547. {
  548. _log.severe("[EnhanceYourWeapon] Missing maxlevel/levelList in NPC List npcId: " + npcId + ", skipping");
  549. continue;
  550. }
  551. LevelingInfo info = new LevelingInfo(absorbType, isSkillNeeded, chance);
  552. if (att1 != null)
  553. {
  554. int maxLevel = Integer.parseInt(att1.getNodeValue());
  555. for (int i = 0; i <= maxLevel; i++)
  556. {
  557. temp.put(i, info);
  558. }
  559. }
  560. else if (att2 != null)
  561. {
  562. StringTokenizer st = new StringTokenizer(att2.getNodeValue(), ",");
  563. int tokenCount = st.countTokens();
  564. for (int i = 0; i < tokenCount; i++)
  565. {
  566. Integer value = Integer.decode(st.nextToken().trim());
  567. if (value == null)
  568. {
  569. _log.severe("[EnhanceYourWeapon] Bad Level value!! npcId: " + npcId + " token: " + i);
  570. value = 0;
  571. }
  572. temp.put(value, info);
  573. }
  574. }
  575. }
  576. }
  577. if (temp.isEmpty())
  578. {
  579. _log.severe("[EnhanceYourWeapon] No leveling info for npcId: " + npcId + ", skipping");
  580. continue;
  581. }
  582. NPC_LEVELING_INFO.put(npcId, temp);
  583. }
  584. }
  585. }
  586. }
  587. }
  588. }
  589. catch (Exception e)
  590. {
  591. _log.log(Level.WARNING, "[EnhanceYourWeapon] Could not parse levelUpCrystalData.xml file: " + e.getMessage(), e);
  592. }
  593. _log.info("[EnhanceYourWeapon] Loaded " + SOUL_CRYSTALS.size() + " Soul Crystal data.");
  594. _log.info("[EnhanceYourWeapon] Loaded " + NPC_LEVELING_INFO.size() + " npc Leveling info data.");
  595. }
  596. }