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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package quests.Q00053_LinnaeusSpecialBait;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.enums.QuestSound;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.QuestState;
- import com.l2jserver.gameserver.model.quest.State;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- /**
- * Linnaeus Special Bait (53)<br>
- * Original Jython script by Next and DooMita.
- * @author nonom
- */
- public class Q00053_LinnaeusSpecialBait extends Quest
- {
- // NPCs
- private static final int LINNAEUS = 31577;
- private static final int CRIMSON_DRAKE = 20670;
- // Items
- private static final int CRIMSON_DRAKE_HEART = 7624;
- private static final int FLAMING_FISHING_LURE = 7613;
- // Misc
- // Custom setting: whether or not to check for fishing skill level?
- // Default False to require fishing skill level, any other value to ignore fishing and evaluate char level only.
- private static final boolean ALT_IGNORE_FISHING = false;
-
- public Q00053_LinnaeusSpecialBait()
- {
- super(53, Q00053_LinnaeusSpecialBait.class.getSimpleName(), "Linnaeus Special Bait");
- addStartNpc(LINNAEUS);
- addTalkId(LINNAEUS);
- addKillId(CRIMSON_DRAKE);
- registerQuestItems(CRIMSON_DRAKE_HEART);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- QuestState st = getQuestState(player, false);
- if (st == null)
- {
- return getNoQuestMsg(player);
- }
-
- String htmltext = event;
-
- switch (event)
- {
- case "31577-1.htm":
- st.startQuest();
- break;
- case "31577-3.htm":
- if (st.isCond(2) && (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) >= 100))
- {
- st.giveItems(FLAMING_FISHING_LURE, 4);
- st.exitQuest(false, true);
- }
- else
- {
- htmltext = "31577-5.html";
- }
- break;
- }
- return htmltext;
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
- {
- final L2PcInstance partyMember = getRandomPartyMember(player, 1);
- if (partyMember == null)
- {
- return null;
- }
-
- final QuestState st = getQuestState(partyMember, false);
-
- if (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) < 100)
- {
- float chance = 33 * Config.RATE_QUEST_DROP;
- if (getRandom(100) < chance)
- {
- st.rewardItems(CRIMSON_DRAKE_HEART, 1);
- st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
- }
- }
-
- if (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) >= 100)
- {
- st.setCond(2, true);
-
- }
-
- return super.onKill(npc, player, isSummon);
- }
-
- @Override
- public String onTalk(L2Npc npc, L2PcInstance player)
- {
- String htmltext = getNoQuestMsg(player);
- final QuestState st = getQuestState(player, true);
- if (st == null)
- {
- return htmltext;
- }
-
- switch (st.getState())
- {
- case State.COMPLETED:
- htmltext = getAlreadyCompletedMsg(player);
- break;
- case State.CREATED:
- htmltext = ((player.getLevel() > 59) && (fishingLevel(player) > 19)) ? "31577-0.htm" : "31577-0a.html";
- break;
- case State.STARTED:
- htmltext = (st.isCond(1)) ? "31577-4.html" : "31577-2.html";
- break;
- }
- return htmltext;
- }
-
- private static int fishingLevel(L2PcInstance player)
- {
- int level = 20;
- if (!ALT_IGNORE_FISHING)
- {
- level = player.getSkillLevel(1315);
- final BuffInfo info = player.getEffectList().getBuffInfoBySkillId(2274);
- if (info != null)
- {
- level = (int) info.getSkill().getPower();
- }
- }
- return level;
- }
- }
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